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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DeadRiser View Post
    But you know... people don't like to use their brain


    I just remember when being able to figure things out was something rewarding. Not something handed to you.
    (4)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    So I've taken a look at the (lack of) animations in question and I'm really not seeing what the huge deal is. Like I said before maybe I just don't get this "immersion" thing as well as I should but it doesn't look like it would detract from the experience for me. The stops are more abrupt, that's about it. They still do have a little half-step in there but because of how quick it is you often don't see it.

    I just don't see this as much of a deal breaker. Watching the video I still feel as immersed as I ever have watching anything with FFXIV. I didn't even notice the lack of this animation until it was pointed out, even though I watched every video we've got for 2.0.

    The animations in 1.0 are a bit longer but I really don't see why this warrants a 600+ post discussion with people raging fairly hard over the dev's decision. Maybe it's just me though but I don't see it.
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Arcell View Post
    So I've taken a look at the (lack of) animations in question and I'm really not seeing what the huge deal is. Like I said before maybe I just don't get this "immersion" thing as well as I should but it doesn't look like it would detract from the experience for me. The stops are more abrupt, that's about it. They still do have a little half-step in there but because of how quick it is you often don't see it.

    I just don't see this as much of a deal breaker. Watching the video I still feel as immersed as I ever have watching anything with FFXIV. I didn't even notice the lack of this animation until it was pointed out, even though I watched every video we've got for 2.0.

    The animations in 1.0 are a bit longer but I really don't see why this warrants a 600+ post discussion with people raging fairly hard over the dev's decision. Maybe it's just me though but I don't see it.
    It's okay, you simply don't observe / value things other people do. Its not a mystery.

    I just hope the majority does not share your opinion, because then, there is no hope for us.
    (4)

  4. #4
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Nemy View Post
    It's okay, you simply don't observe / value things other people do. Its not a mystery.

    I just hope the majority does not share your opinion, because then, there is no hope for us.
    we value gameplay more, is it hard to understand?
    (2)
    Aion Zwei - Masamune

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Aion View Post
    we value gameplay more, is it hard to understand?
    Yet you guys say animations doesn't equal aesthetics. So there for, what does this have to do with gameplay.
    (1)

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Aion View Post
    we value gameplay more, is it hard to understand?
    To me, game mechanics and game aesthetics are intertwined. They are a package deal and you can't separate them.

    If one sucks, it drags the other down with it.

  7. #7
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Wynn View Post
    To me, game mechanics and game aesthetics are intertwined. They are a package deal and you can't separate them.

    If one sucks, it drags the other down with it.
    so do you think ARR aesthetics sucks? we're talking about movement animation here,not whole game's aesthetic
    (0)
    Aion Zwei - Masamune

  8. #8
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Arcell View Post
    So I've taken a look at the (lack of) animations in question and I'm really not seeing what the huge deal is. Like I said before maybe I just don't get this "immersion" thing as well as I should but it doesn't look like it would detract from the experience for me. The stops are more abrupt, that's about it. They still do have a little half-step in there but because of how quick it is you often don't see it.

    I just don't see this as much of a deal breaker. Watching the video I still feel as immersed as I ever have watching anything with FFXIV. I didn't even notice the lack of this animation until it was pointed out, even though I watched every video we've got for 2.0.

    The animations in 1.0 are a bit longer but I really don't see why this warrants a 600+ post discussion with people raging fairly hard over the dev's decision. Maybe it's just me though but I don't see it.
    What Nemy said. You simply value different parts of the game differently. For me, I think of Llen moving in that janky way, possibly losing the ability to track things with her eyes. Maybe she loses the smooth catlike running she has, or the seriously over-done hip swing of her walk. Maybe sitting down or getting back up isn't done as smoothly. What I see when I picture those things is a loss of a connection from myself to my character.

    That extends to other player characters too. If they feel alive, I can more easily see them as real people, and I can connect with them better. For people like me, it's the little things that all add up to making the game, and your character, feel really alive.

    In any case, I'm glad your excitement hasn't been hampered by Rukirii's post. I was champing at the bit for 2.0 until today. Now... I desperately need to play it, but only to make sure that my Llen is still the Llen I know and love.



    Totally just disqualified myself for alpha access xD
    (5)

  9. #9
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    but some times a litle more aesthetic makes gameplay sucks a lot , and that's the case here .
    If there was no problems with that SE wouldn't have changed it that much .It cost them more time to modify the game for the new animations for little result ( except the possibility to walk backward while facin an ennemy .
    (1)

  10. #10
    Player
    Bharata_Senka's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Bharata Senka
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This thread exemplifies everything that is wrong with this forum community.

    [Person A] starts a thread complaining about [topic] they anticipate but has no way of proving.

    25 pages later, 50% agreeing with [Person A] and demanding an explanation from SE about why [Topic] is the way it is. Other 50% disagreeing with [Person A] but agreeing with [Person B] that this is only because it's in pre-alpha.

    25 pates later, discussion then proceeds to why "pre-alpha" argument suits/doesn't suit the purpose of this discussion, and continues to demand a response from SE for [topic] that [Person A] decides an answer is needed for.

    SE provides a response on [topic]. 25 pages later, 50% agreeing with SE that [topic response] is valid and justified and why the game will succeed, and 50% disagreeing that [topic response] is the reason that this game will fail.



    Can we please just wait for Alpha and Beta to have these discussions, and provide feedback in the standard way? This is giving me a headache...

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