In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.
Some of the main aspects of the running animation are completely gone.
-The leaning left or right of the characters as they're strafing / changing direction is gone.
-The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.
-Generally inertia is gone, and it looks like a downgraded version of what we currently have and/or a generic animation from any other game of this genre.
UPDATE : It also looks like the character is forced to backpedal instead of running backwards, without having its camera locked to a target. (someone in the thread mentioned it, and now it seems to be confirmed)
CASE IN POINT (from the FINAL FANTASY XIV Special Talk Session)
http://www.youtube.com/watch?v=_737h...ilpage#t=2280s
UPDATE : Seems like the downgrade was intended after all, so i'm currently asking if there's any way of improving the 2.0 animation, to be less of a downgrade, and why you had to also remove the current animations for passive mode?
SUGGESTION : If there is no other solution.., Keep the current animation for passive mode, and remove them for active mode.
JUST WANT TO POINT OUT
...something that i have discovered : They already have done all the work to implement *at least* jumping, to what looks like the current animation of 1.0 :
http://www.youtube.com/watch?v=7-TMl...tailpage#t=34s
Notice the smooth transition from stationary to running state on the human model. This should be the 1.0 animation, and it allows jumping. (awesome work by the way)
Just quoting a similar thread that i have discovered since we have the same concern :
A POST-CONFIRMATION SUMMARY OF THOUGHTS (Will add quotes for the opposite view shorty.)
THE OTHER SIDE OF THE ARGUMENT




