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  1. #181
    Player
    Wolfandre's Avatar
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    Jun 2012
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    Limsa Lominsa
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    276
    Character
    Wolfandre De'asura
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rokien View Post
    Also another person has said in the other thread, why can't mages cast while moving, why do they have to stay still and not the front lines.
    Rokien, you've been ok in this thread so far. Don't screw this up!

    That's the trade-off for casting. You have to stand still or you screw up your channeling. I mean, by your logic, my GLA should be able to shoot Zelda sword beams from 20 yalms away. In other words, I have to be close to do what my job is designed for. Mages have to stand still to do what they are designed for. That's the trade-off.
    (1)

  2. #182
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    ok alot of you dont know what your talking about, taking out these added animations are not aesthetics or graphics, its polish. the aesthetics were created when they chose the art style and the characters/environments that would inhabit the world, the graphics were decided when they created the graphics engine that renders the bounce lighting, the crepuscular rays( also know as god rays, i saw some people amazed by that in other threads), and all the functionality that would back the game.

    these additional animations dont fall in aesthetics or gameplay, thats polish, because the animation engine is done, the style is done, but there choosing to take out that extra polish that makes the animations look beautiful. and that seems like a very tech programmer decision >.>
    not to sound stereotypical, im just going my my experience working with programmers, usually the general theme is that if its functioning and its not bad then its good. which as a 3D artist is really upsetting, since that extra polish is what makes everything beautiful.
    oh and im hearing some people say that animation lock is caused by these animations they took out, thats not at all true.
    if you understand game development you would know that the animation is just a visual that does nothing until the functionality is created for it.

    if i need to spell it out its the code that kept your character from moving to finish an animation not the animation itself. in the old engine that was unchangeable because thats the engine they decided on making. if they fixed the engine correctly then you would be able to play all the animations as normal and cancel them at any point during playback to start another animation which eliminates animation lock, which again is a tech, programming, coding thing, not a visual, polish, animation thing.

    tl;dr taking out animations that was extra polish to the game was a stupid thing to do and actually serves no purpose except maybe to give some more time elsewhere
    (10)

  3. #183
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Wolfandre View Post
    Rokien, you've been ok in this thread so far. Don't screw this up!

    That's the trade-off for casting. You have to stand still or you screw up your channeling. I mean, by your logic, my GLA should be able to shoot Zelda sword beams from 20 yalms away. In other words, I have to be close to do what my job is designed for. Mages have to stand still to do what they are designed for. That's the trade-off.
    Don't listen to Rokien he only troll .
    But having a gameplay with mages casting spells while moving is possible but then they would have less defensive spells because they would gain a lot throught moving .
    And others stuff such as lower range to balance all this .

    The problem is that animation lock Lock ( obviously ) your character but casting a spell don't .
    (0)
    Last edited by lololink; 09-13-2012 at 02:23 AM.

  4. #184
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Starlord View Post
    If the Coding was transferable and wouldn't cause errors, then They could keep animations without worrying about time. In a 2 year span you have to think which has to take Priority.
    thats not really true, it would be if you were copying game assets as a whole, but the animation exists in a file seperate from the game engine. the animation itself was created in another program which they undoubtedly have the file to. and that can be transfered to either the old game engine or new game engine no problem. the code is what cant be, and thats the only thing that would need to be changed/ updated/ worked on at all, to get the old animations being used in the new game engine. so your about half right
    (5)

  5. #185
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by IveraIvalice View Post
    ok alot of you dont know what your talking about, taking out these added animations are not aesthetics or graphics, its polish. the aesthetics were created when they chose the art style and the characters/environments that would inhabit the world, the graphics were decided when they created the graphics engine that renders the bounce lighting, the crepuscular rays( also know as god rays, i saw some people amazed by that in other threads), and all the functionality that would back the game.

    these additional animations dont fall in aesthetics or gameplay, thats polish, because the animation engine is done, the style is done, but there choosing to take out that extra polish that makes the animations look beautiful. and that seems like a very tech programmer decision >.>
    not to sound stereotypical, im just going my my experience working with programmers, usually the general theme is that if its functioning and its not bad then its good. which as a 3D artist is really upsetting, since that extra polish is what makes everything beautiful.
    oh and im hearing some people say that animation lock is caused by these animations they took out, thats not at all true.
    if you understand game development you would know that the animation is just a visual that does nothing until the functionality is created for it.

    if i need to spell it out its the code that kept your character from moving to finish an animation not the animation itself. in the old engine that was unchangeable because thats the engine they decided on making. if they fixed the engine correctly then you would be able to play all the animations as normal and cancel them at any point during playback to start another animation which eliminates animation lock, which again is a tech, programming, coding thing, not a visual, polish, animation thing.

    tl;dr taking out animations that was extra polish to the game was a stupid thing to do and actually serves no purpose except maybe to give some more time elsewhere
    That's like you going to a dealership and buying a new car and them not bothering to wash it. Last time I bought a car I had to wait 2-3 hours for them to finish washing it. guess what? totally worth it. I got a shiny new car to drive home.

    If it takes another 8 weeks to finish the animations I say take it. We have to wait for relaunch anyway. we can wait a little longer.
    (9)

  6. #186
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Seriously, who cares?

    2.0 is going to be like a moon bounce with people non-stop bunny hopping. Only animation that matters is jump.

    /truth
    (0)

  7. #187
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    Join Date
    Mar 2011
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    4,948
    people would seriously rather have jiggles and wiggles delay their actions than have more immediate response?

    People are weird....
    (4)

  8. #188
    Player Biggs's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Molly_Millions View Post
    gameplay > graphics

    it's pretty easy to understand really.
    Molly your talking to a large group of people that can't understand simple things.

    1.0 used motion capture to create its animations. Motion capture uses live actors to assist in creating the animation effects. This in turn eats up a great deal of time, money, and resources. When rebuilding a failed game from the ground up, time and money are not on your side. If one of the major complaints about the first game was that it took a high-end computer just to run it, they would have to fix this problem in some way to make their game more accessable. Since they didnt have a great deal of time to recreate the game from scratch, they 86'd the motion capture and replaced it with normal animation.

    OP, what is it your suggesting they do? I hear you saying time and again they should fix this but I don't see you propposing a reasonable way to do so that solves both sides problems. You want them to hold on the release for another year, jack up the requirments to run the game, and reintroduce motion capture? Going to pass thanks. None of what your saying is reasonable. People that call for this sort of thing are shortsighted whiners that have no real idea what resource management is. Grow up.
    (4)

  9. #189
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alhanelem View Post
    people would seriously rather have jiggles and wiggles delay their actions than have more immediate response?
    i can tell you didnt read my recent posts.
    there is no reason that these jiggles and wiggles should be delaying any actions. they chose not to spend time making it right.
    in the old engine it was a limitation, in the new engine it shouldnt be more then a task that needs to be completed.
    (6)

  10. #190
    Player Biggs's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    Character
    Behemoth King
    World
    Sargatanas
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    Conjurer Lv 80
    Quote Originally Posted by IveraIvalice View Post
    i can tell you didnt read my recent posts.
    there is no reason that these jiggles and wiggles should be delaying any actions. they chose not to spend time making it right.
    in the old engine it was a limitation, in the new engine it shouldnt be more then a task that needs to be completed.
    See post above yours. You dont know what your talking about. Its not at all as simple as you seem to think it is. They are the largest and one of the most successful gaming companies in the world. There is a reason they do the things they do, its not just to piss off whiney gamers that like to cry over animations.
    (0)
    Last edited by Biggs; 09-13-2012 at 02:47 AM.

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