
Originally Posted by
IveraIvalice
ok alot of you dont know what your talking about, taking out these added animations are not aesthetics or graphics, its polish. the aesthetics were created when they chose the art style and the characters/environments that would inhabit the world, the graphics were decided when they created the graphics engine that renders the bounce lighting, the crepuscular rays( also know as god rays, i saw some people amazed by that in other threads), and all the functionality that would back the game.
these additional animations dont fall in aesthetics or gameplay, thats polish, because the animation engine is done, the style is done, but there choosing to take out that extra polish that makes the animations look beautiful. and that seems like a very tech programmer decision >.>
not to sound stereotypical, im just going my my experience working with programmers, usually the general theme is that if its functioning and its not bad then its good. which as a 3D artist is really upsetting, since that extra polish is what makes everything beautiful.
oh and im hearing some people say that animation lock is caused by these animations they took out, thats not at all true.
if you understand game development you would know that the animation is just a visual that does nothing until the functionality is created for it.
if i need to spell it out its the code that kept your character from moving to finish an animation not the animation itself. in the old engine that was unchangeable because thats the engine they decided on making. if they fixed the engine correctly then you would be able to play all the animations as normal and cancel them at any point during playback to start another animation which eliminates animation lock, which again is a tech, programming, coding thing, not a visual, polish, animation thing.
tl;dr taking out animations that was extra polish to the game was a stupid thing to do and actually serves no purpose except maybe to give some more time elsewhere