gameplay > graphics
it's pretty easy to understand really.
gameplay > graphics
it's pretty easy to understand really.
Good thing animation is tottaly graphics.... -.- give me a break. Animation is aesthetics, and AESTHETICS IS IMPORTANT TO MAKING A GREAT GAME. It's the little things that the devs do that can make a crappy game to an amazing game.
Molly your talking to a large group of people that can't understand simple things.
1.0 used motion capture to create its animations. Motion capture uses live actors to assist in creating the animation effects. This in turn eats up a great deal of time, money, and resources. When rebuilding a failed game from the ground up, time and money are not on your side. If one of the major complaints about the first game was that it took a high-end computer just to run it, they would have to fix this problem in some way to make their game more accessable. Since they didnt have a great deal of time to recreate the game from scratch, they 86'd the motion capture and replaced it with normal animation.
OP, what is it your suggesting they do? I hear you saying time and again they should fix this but I don't see you propposing a reasonable way to do so that solves both sides problems. You want them to hold on the release for another year, jack up the requirments to run the game, and reintroduce motion capture? Going to pass thanks. None of what your saying is reasonable. People that call for this sort of thing are shortsighted whiners that have no real idea what resource management is. Grow up.
wow no
i have worked with both motion capture and hand animation. I do 3D animation all the time since i dont have access to a mocap studio right now, motion capture is definitely faster.
im curious as to where you heard that they did away with mocap and used traditional animation to save time?
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