Molly your talking to a large group of people that can't understand simple things.
1.0 used motion capture to create its animations. Motion capture uses live actors to assist in creating the animation effects. This in turn eats up a great deal of time, money, and resources. When rebuilding a failed game from the ground up, time and money are not on your side. If one of the major complaints about the first game was that it took a high-end computer just to run it, they would have to fix this problem in some way to make their game more accessable. Since they didnt have a great deal of time to recreate the game from scratch, they 86'd the motion capture and replaced it with normal animation.
OP, what is it your suggesting they do? I hear you saying time and again they should fix this but I don't see you propposing a reasonable way to do so that solves both sides problems. You want them to hold on the release for another year, jack up the requirments to run the game, and reintroduce motion capture? Going to pass thanks. None of what your saying is reasonable. People that call for this sort of thing are shortsighted whiners that have no real idea what resource management is. Grow up.



wow no
i have worked with both motion capture and hand animation. I do 3D animation all the time since i dont have access to a mocap studio right now, motion capture is definitely faster.
im curious as to where you heard that they did away with mocap and used traditional animation to save time?
Say what again!!!
I said what what~
See, I was trying to be nice before when the other thread came about, I didn't post in it, because I was giving it the "alpha benefit" They kept on saying, this is pre alpha blah blah blah it will get better blah blah balh. So, I for once didn't jump the gun and kept quiet. Though, that quiet can no longer be.
Last edited by Rokien; 09-13-2012 at 01:34 AM.


no one noticed the moogles hat kinda floats when the moogle jumps then fall down over his head. I thought that was cute.
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
Wolf, get off your video and symantics.
I said aesthetics, I meant aesthetics.
Epic nonsense. Once again, taking away a few simple animations will not do away with aesthetics. In my other post I illustrated how the animations in 1.0 are total garbage. Half the time, you can't even see them. Sometimes characters will slide or skip or freeze because of improper processing or just because the amount of activity causes the PC to cut corners while delegating resources.We have done away with aesthetics as far as our character goes.
I would rather SE make strategic decisions to cut a few animations so that my computer can spend it's resources displaying the animations that are left.
I think we're losing very little of what we could have lost in this endeavor. I think asking SE to preserve every graphical aspect of the game that we thought was pretty is just being demanding and silly. They're taking it out, they may add it back in later... but who knows.
Last edited by HiirNoivl; 09-13-2012 at 01:50 AM.
Pretty sure, you didn't read it.
Also another person has said in the other thread, why can't mages cast while moving, why do they have to stay still and not the front lines.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



