Winner. Quoting so more people see it.Passive MP regen is for the time between battles, MP regen abilities is for MP management during a battle. If currently people are abusing the passive regen, why not simply change it so you can't just go to passive mode while a target is still engaged? Are there any other interactions that would make it unfeasible to force a player to remain in combat?
Last edited by solracht; 04-12-2011 at 12:06 PM.
The problem with that is without being able to go passive in combat makes it very difficult to get out of a battle regimen if you put up the wrong attack or ws, for instance. I'm sure there are other tactics that involve going into passive mode as well. Even if you need to run away you're faster by putting your weapon away. Being able to put your weapon away allows for a lot of freedom and outside the box thinking.Passive MP regen is for the time between battles, MP regen abilities is for MP management during a battle. If currently people are abusing the passive regen, why not simply change it so you can't just go to passive mode while a target is still engaged? Are there any other interactions that would make it unfeasible to force a player to remain in combat?
Winner. Quoting so more people see it.
I honestly feel if you think that the mp regen is making it 'too easy' for your mages, then I would like to contest how good those mages are. MP = power for a mage. Maybe I'm biased because I never do parties over 8 people (if I even get 8 people.) We always keep the same two mages during NMs, myself and one other, and we are nonstop magic/healing/debuffing as a mage should if they have that mp. If someone gets low on mp, we will put our weapon away, but usually only to run off and grab a mob for us to siphon off of. If you just stand around waiting for mp to go up from the mp regen you are just wasting time. Tranquility/Exhaltation/Siphon MP are much faster and you are a better asset to your party for it.
I will say that I was never for the mp regen because I felt this sort of thing will happen. Mages that think they are only there to cure. Putting their weapons away and only waiting for those who need heals. I don't care for this combat style and find it lazy on their end. A mage does more than just heal. However, I am also anti 'nuking' mages too. Some mages on my server refuse to even equip a heal on their bar and they are nuking for like 50 damage on an NM. It's wasteful and it just lets down party members. Parties are a team effort and no one else is allowed to just put their weapon away and wait around like that. It shouldn't be that way for mages either. MP regen just gives people an excuse to, but it's those players choices, not the game, that causes that to happen. Before and after MP regen, as a mage, my combat style and my choices have barely altered. I hardly even consider the MP regen because that's how much it matters to me.
Last edited by Eldaena; 04-12-2011 at 03:25 PM.
If getting out of a battle regimen is annoying, then battle regimens have to be redesigned. You can't keep a system around just because it solves a flaw in different and completely unrelated system. Also if you need to run away, then you shouldn't have such a big advantage like +movement speed.The problem with that is without being able to go passive in combat makes it very difficult to get out of a battle regimen if you put up the wrong attack or ws, for instance. I'm sure there are other tactics that involve going into passive mode as well. Even if you need to run away you're faster by putting your weapon away. Being able to put your weapon away allows for a lot of freedom and outside the box thinking.
But I'm not going to argue about those things... It's not like they need to lock you out of passive mode either. We'd accomplish the same thing if you couldn't recover MP passively while there is an engaged enemy around, regardless of active/passive mode.
There are MMORPGs where they have hard/challenging encounters and fast ways to recover MP - but only when you're out of combat. That's the difference.
The problem in this game is not so much the MP-regen itself, it's the "when" that's out of control.
Last edited by solracht; 04-12-2011 at 04:09 PM.
I didn't say it was annoying. The annoying part is putting it up wrong in the first place, which is a user error. Putting away a weapon is simple, fast, and completes the desired effect. This is not to say that I don't wish another system for BR was used.If getting out of a battle regimen is annoying, then battle regimens have to be redesigned. You can't keep a system around just because it solves a flaw in different and completely unrelated system. Also if you need to run away, then you shouldn't have such a big advantage like +movement speed.
But I'm not going to argue about those things... It's not like they need to lock you out of passive mode either. We'd accomplish the same thing if you couldn't recover MP passively while there is an engaged enemy around, regardless of active/passive mode.
There are MMORPGs where they have hard/challenging encounters and fast ways to recover MP - but only when you're out of combat. That's the difference.
The problem in this game is not so much the MP-regen itself, it's the "when" that's out of control.
Again I'm going to point out that it's the mages themselves trying to take advantage of the mp regen (if you can call it an advantage) in the current battle system. And if you have mages in your party doing that and just healing: it's them, not the mp regen, that are at fault. Because with mp regen or not, if they just want to heal, they may not put their weapons away but they will just stand there and wait for people to get hit. I have seen this several times when I used to do NMs with another LS. While I'm doing all I can and doing magic as fast as possible, they are just sitting waiting, doing a casual cure. This is not the fault of mp regen causing this, but the player. Mp regen isn't out of control, its the mages you are complaining about.
Hopefully with the changes in mind with this new party system mages in general will 'need' to do more than JUST cure or JUST nuke to be successful, and that mp regen is not a viable option during battle for mp restoration.
Last edited by Eldaena; 04-13-2011 at 12:12 AM.
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