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Thread: MP Regen

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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I didn't give it in a rude way. You perceived it that way. I didn't say "Hey idiot leave your god-damn weapon out problem solved." "Or /names you retard, and the icon will magically disappear".

    If you're going to be immature about it, maybe you should the forum entirely.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
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    1,651
    I'm in full support of removing the MP regen. There is no pride in being a mage any more. Only bad players need it. Adding MP regen for bad players makes the game more boring for good players.
    (1)

  3. #3
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Regen MP only when sitting at 1/2 current speed.
    (0)

  4. #4
    Player
    Wootzie's Avatar
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    Apr 2011
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    11
    Character
    Wootzie Taru
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I think all you are thinking about is MP regen for mages...what about the melee jobs ? exaltation and tranquility? For one you can have only one of those spells...because i take it you can't play THM and CON at the same time on one character. Secondly melee characters can not use those abilities so what are we to do ? I personally hated having to run to the crystal every time I need mp on my gladiator.
    (2)

  5. #5
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    I think that maybe there could be a happy medium here. With Mp-regen I do think they should remove Tranquility, Exaltation, Stygian Spikes, Siphon MP as they really are no longer needed. Basically just a useless ability. I think they should slow down the amount of MP-regen though. Currently it is way too much way to fast. It does not make people learn their jobs effectively.
    In an endgame boss encounter, you can't really stop fighting, or worse, healing so you can recover mp. In ffxi sometimes you would do it, but with multiple refresh you are almost full time engaged. As it, they are far from useless
    (1)

  6. #6
    Player

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    Mar 2011
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    174
    Passive MP regen is for the time between battles, MP regen abilities is for MP management during a battle. If currently people are abusing the passive regen, why not simply change it so you can't just go to passive mode while a target is still engaged? Are there any other interactions that would make it unfeasible to force a player to remain in combat?
    (2)

  7. #7
    Player
    solracht's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Naqaj View Post
    Passive MP regen is for the time between battles, MP regen abilities is for MP management during a battle. If currently people are abusing the passive regen, why not simply change it so you can't just go to passive mode while a target is still engaged? Are there any other interactions that would make it unfeasible to force a player to remain in combat?
    Winner. Quoting so more people see it.
    (1)
    Last edited by solracht; 04-12-2011 at 12:06 PM.

  8. #8
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by solracht View Post
    Passive MP regen is for the time between battles, MP regen abilities is for MP management during a battle. If currently people are abusing the passive regen, why not simply change it so you can't just go to passive mode while a target is still engaged? Are there any other interactions that would make it unfeasible to force a player to remain in combat?

    Winner. Quoting so more people see it.
    The problem with that is without being able to go passive in combat makes it very difficult to get out of a battle regimen if you put up the wrong attack or ws, for instance. I'm sure there are other tactics that involve going into passive mode as well. Even if you need to run away you're faster by putting your weapon away. Being able to put your weapon away allows for a lot of freedom and outside the box thinking.

    I honestly feel if you think that the mp regen is making it 'too easy' for your mages, then I would like to contest how good those mages are. MP = power for a mage. Maybe I'm biased because I never do parties over 8 people (if I even get 8 people.) We always keep the same two mages during NMs, myself and one other, and we are nonstop magic/healing/debuffing as a mage should if they have that mp. If someone gets low on mp, we will put our weapon away, but usually only to run off and grab a mob for us to siphon off of. If you just stand around waiting for mp to go up from the mp regen you are just wasting time. Tranquility/Exhaltation/Siphon MP are much faster and you are a better asset to your party for it.

    I will say that I was never for the mp regen because I felt this sort of thing will happen. Mages that think they are only there to cure. Putting their weapons away and only waiting for those who need heals. I don't care for this combat style and find it lazy on their end. A mage does more than just heal. However, I am also anti 'nuking' mages too. Some mages on my server refuse to even equip a heal on their bar and they are nuking for like 50 damage on an NM. It's wasteful and it just lets down party members. Parties are a team effort and no one else is allowed to just put their weapon away and wait around like that. It shouldn't be that way for mages either. MP regen just gives people an excuse to, but it's those players choices, not the game, that causes that to happen. Before and after MP regen, as a mage, my combat style and my choices have barely altered. I hardly even consider the MP regen because that's how much it matters to me.
    (1)
    Last edited by Eldaena; 04-12-2011 at 03:25 PM.

  9. #9
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Eldaena View Post
    The problem with that is without being able to go passive in combat makes it very difficult to get out of a battle regimen if you put up the wrong attack or ws, for instance. I'm sure there are other tactics that involve going into passive mode as well. Even if you need to run away you're faster by putting your weapon away. Being able to put your weapon away allows for a lot of freedom and outside the box thinking.
    If getting out of a battle regimen is annoying, then battle regimens have to be redesigned. You can't keep a system around just because it solves a flaw in different and completely unrelated system. Also if you need to run away, then you shouldn't have such a big advantage like +movement speed.

    But I'm not going to argue about those things... It's not like they need to lock you out of passive mode either. We'd accomplish the same thing if you couldn't recover MP passively while there is an engaged enemy around, regardless of active/passive mode.

    There are MMORPGs where they have hard/challenging encounters and fast ways to recover MP - but only when you're out of combat. That's the difference.

    The problem in this game is not so much the MP-regen itself, it's the "when" that's out of control.
    (2)
    Last edited by solracht; 04-12-2011 at 04:09 PM.

  10. #10
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I sure don't need to manage hate, my THM and CONJ are both better tanks than every job in the game besides glad/pug pretty much, and THM is the best tank in the game. Also mobs hit for air, you can spam -ga'd spells without a care in the world, etc etc. Why manage your hate again?

    And no, it wasn't a challenge then either, but now it's even more of a joke.
    (0)

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