I don't care if the game doesn't take 90000000 hours, it's the fact that "casual" for MMO developers means "easy" and not "less time consuming" is the problem. When they design for "casuals" they're basically designing stuff for "idiots", because that's what they assume casuals are I think?

I want a challenge, it doesn't have to be a long grindy challenge, but the current game is so easy my cat can play it.

COP was great, I'd love more things like that. The partying system in FFXI(pre-TOAU) was great, you were rewarded for being better, and encouraged to improve. Bad players gained less exp/hour than better players. FF14 has no skill scaling, no encouraging of proper usage of abilities/teamwork, and everyone games the same sp/hour because any idiot can spam 4 buttons and 2 shot mobs.