Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 97

Thread: MP Regen

  1. #51
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    The argument that the MP regen was added to balance content to come is apologetics at best and otherwise completely groundless supposition. It's painfully obvious that the mp regen was added to fix retrospective gameplay. The only role MP regen has, if its content isn't even here yet, is to make the game a snorefest to people looking for mindful play and rewarding character challenges. MP regen isn't to help with content that isn't here. Otherwise you just add MP regen when that content arrives.

    Secondly, MP regen is not for meleers. Siphon MP is. I just took all my meleers to 10 and archer to 22. I siphon enough MP to spam red lotus on gladiator. Just straight spam it. I have zero business siphoning 60 and 70 MP every minute fifteen from mobs as a meleer, and you're going to give me mp regen in between?

    I have cure III and siphon in position 9 and 10 on my soloing meleer action bar. They've bounced bloodbath and 2nd wind straight off the bar. It's out of control.

    There's no pride any more. Gameplay's become comfortably numb. In fact, a lot of pink floyd songs describe the wrong that happens when societies become like FFXIV's feels.

    They've got to stop pandering for easy popular votes, because the mass popular product is not a fun future. The masses do not know how to create entertaining product. They only know what they wish they had.

    Totally. Separate. Things.
    (1)

  2. #52
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    I basically agree with you, they are making the game too easy and are catering to people who havent played the game much, or want to have familiar things, the problem with being to familiar is, those familiar things already exist, the people who truely love them have found thier place, and will probably not be satiisfied till everything is familiar. A lot of peoples problem with some of these systems, is not knowing what to do, the game is new, it takes people awhile to figure out how things are supposed to work and how to take advantage of it to make it even more fun.

    Kneeling in FFXI sucked, people here complain about not having mp between fights, uhhh you get wayyyy more mp much faster with the various skills for mp regen than you could get in ffxi. people talk of being able to cast with no weapon? why? people are just stuck in the past, they want to play the exact same way they know how, It would have been solved with some time, and some faqs for newbs, but its too late, they are already talking about changes that neccessitate things that were totally uneccessary before. So chances are, the gameplay is going to different enough that old rules may no longer apply, they may turn this into a kneel like game for mages, id hope not, but who knows now


    And yea, just because people say they want something doesnt mean it will actually improve the game, you have to weigh peoples opinions carefully and look to the real underlying problems.

    If a skilled player, can cast almost incessantly with your current set up, and some new players have problems, its probably because they dont understand the game mechanics yet. but too late they already have decided to kill the set up.
    (0)
    Last edited by Physic; 04-12-2011 at 03:51 AM.

  3. #53
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Should just wait and see what happens.

    Depending on how the game is changed, when the tier III spells come out they could cost a lot of mp.

    And Mp management is very situational. Siphon MP is worthless against undead, it wouldn't surprise me in on instance is nothing but undead. So all you will have at that point is Exaltation and Tranquility. If you spam heals and DD what are you going to do when you are out of mp Rely on the skills like Damnation? Are you really going to sit there with 0 mp, and say to your linkshell "I am just going to sit there till Tranquility is back up, cause I want the challenge of not having mp regen."

    I use Tranquility when I lose Half my mp in an NM fight. Sure I could have used Siphon MP to regain some more. But timing it right with other skills by the time I have half mp again Tranquility is up again.
    (0)

  4. #54
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    lol If you are being a 'good' mage you still need siphon mp as well as tranquility or exhaltation. The mp regen isn't THAT good.
    (2)

  5. #55
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    No they should not wait and see what happens. It's stupid today. The game is easy bake oven broken right now. What are you going to do to bring the game some satisfaction? A trait that doubles MP consumption and doubles power? Heck I could still cast nonstop.

    Man up. As it stands, I'm getting no SP for playing this game. I'm level 50. It's level 22. Too weak to be worthwhile is what FFXIV would now check to me if it were a mob in XI. The game has simply become too stupidly easy to succeed in to be of any entertainment value to even your 50th percentile MMORPG player. The game's difficulty sweetspot seems to center on your 15th percentile MMO player who probably shouldn't even be here. That kind of player needs more Mana and Crystal Chronicle training games under their belt before they graduate to MMOs obviously. Learn a little more about MP conservation and entertaining difficulty levels before screwing up our products like this with their generic gamewrecking carebearing.

    Is this My First MMO? Is Fischer Price consulting?
    What's our target age here? 13, 14?

    Don't get me wrong, I will watch full episodes of Spongebob. But this isn't Spongebob. This is Dora, where you get points for identifying that a map is a map and not a rope.
    (3)
    Last edited by Peregrine; 04-12-2011 at 04:09 AM.

  6. #56
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    With a party of 15 people, yea, its easy to have 5 healers in your party and heal once every 3 minutes... but moving party size to 8, and then you have need for 6 DD, one tank and one healer, on some hard hitting NM, and then you'll suck through MP like Robert Downey Jr in a bottle of Jack

    Quote Originally Posted by Peregrine View Post
    Man up. As it stands, I'm getting no SP for playing this game. I'm level 50. It's level 22. Too weak to be worthwhile is what FFXIV would now check to me if it were a mob in XI. The game has simply become too stupidly easy to succeed in to be of any entertainment value to even your 50th percentile MMORPG player. The game's difficulty sweetspot seems to center on your 15th percentile MMO player who probably shouldn't even be here. That kind of player needs more Mana and Crystal Chronicle training games under their belt before they graduate to MMOs obviously. Learn a little more about MP conservation and entertaining difficulty levels before screwing up our products like this with their generic gamewrecking carebearing.

    Is this My First MMO? Is Fischer Price consulting?
    What's our target age here? 13, 14?

    Don't get me wrong, I will watch full episodes of Spongebob. But this isn't Spongebob. This is Dora, where you get points for identifying that a map is a map and not a rope.
    Furthermore... how can a game with little to no content be considered easy OR difficult... You dont even know what you're fighting yet... In truth, there could be enemies on the horizon that wipe you no matter how much MP regen you are given.... There are 5 NM's and no actual fighting in any of the Story quest...
    What about it are you saying is easy? Leves? Grinding? The 5 NM's? well congrats.... you are clearly 'leet
    (2)
    Last edited by Rydin; 04-12-2011 at 04:34 AM.

  7. #57
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    If you find the game too easy, then take a break. Play another game until this one updates to a point you like it enough to come back.
    (1)

  8. #58
    Player

    Join Date
    Mar 2011
    Posts
    21
    I don't understand the big deal. MP Regen is an OPTION, just like Siphon MP, Tranq/Exalt, Stygian... You don't have to utilize it if you don't want to. How other people play with their MP management is not your concern. I do agree with Rydin that this will be more of a factor once they shift to smaller parties and you're the only mage.

    Before MP Regen on an NM, my party had to designate some one to "fetch" mobs for the mage to siphon MP. A total waste of a DD.

    Instead of messing with MP Regen, they should get rid of the point system. Sooo many spells are not being utilized because you have no room for them.
    (0)

  9. #59
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Peregrine View Post
    No they should not wait and see what happens. It's stupid today. The game is easy bake oven broken right now. What are you going to do to bring the game some satisfaction? A trait that doubles MP consumption and doubles power? Heck I could still cast nonstop.

    Man up. As it stands, I'm getting no SP for playing this game. I'm level 50. It's level 22. Too weak to be worthwhile is what FFXIV would now check to me if it were a mob in XI. The game has simply become too stupidly easy to succeed in to be of any entertainment value to even your 50th percentile MMORPG player. The game's difficulty sweetspot seems to center on your 15th percentile MMO player who probably shouldn't even be here. That kind of player needs more Mana and Crystal Chronicle training games under their belt before they graduate to MMOs obviously. Learn a little more about MP conservation and entertaining difficulty levels before screwing up our products like this with their generic gamewrecking carebearing.

    Is this My First MMO? Is Fischer Price consulting?
    What's our target age here? 13, 14?

    Don't get me wrong, I will watch full episodes of Spongebob. But this isn't Spongebob. This is Dora, where you get points for identifying that a map is a map and not a rope.
    OMG I love you! ^_^ <3

    I couldn't agree more! I love your extreme exaggerations because I do that too with this games difficulty haha. I'm getting so angry at how easy this game is, and how nothing takes any skill at all. I never pay attention, I'm always alt tabbed into my 2nd monitor(i play with a controller) reading forums, watching sc2 streams(<3 idra/destiny), watching tv, replying on forums, youtubing, musicing, etc. This game trains you not to pay attention and to not try, is this what SE wants? They want this game to become so easymode my CAT can play my character as flawlessly as a good player?

    What happened to the challenge in FF MMOS? Scared of dying to any mob above easy prey, random aggro causing your entire party to wipe, scary weapon skills that needed to be stunned/dispelled, mobs that you had to COMPLETELY avoid just because their difficulty did not match their con. I miss it all, I miss kicking people for being bad, I miss seeing people being kicked for being bad, I miss needing good players in order to accomplish things, and I miss players skill MATTERING AT ALL. You never call anyone bad in this game, simply because that's impossible, you cannot be bad at FF14 -_-. The worst you could do would be going afk.
    (1)
    Last edited by Shiyo; 04-12-2011 at 05:14 AM.

  10. #60
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,028
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Again, these are all valid points:

    The game is too easy without large challenges added for fair comparison of ability use.
    Mages currently cannot run out of MP. Ever. At all.
    MP Regen + Abilities = Overkill

    However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.

    The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.

    Am I getting through to anyone? At all?
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast