
Originally Posted by
LlenCoram
Though I take issue with how Nemy presents her arguments here and there, I find I have to agree with her more and more. The movements of our characters are real and it makes them feel alive. Get rid of the start/stop animations? Not ideal, but fine. But what possible reason is there for removing our current running animation? The motion capture already existed, and the new engine is more powerful than Crystal Tools. It should be able to support the old, no?
I think what this thread really boils down to is an argument between people who feel a real connection with their characters which is supported and augmented by the realistic motions they perform while moving, and those people who couldn't care less about any of that stuff and just want a game.
In the case of the latter, that's exactly how GW2 is. There's no soul to the game or to your character. It's just a game. You aren't having a grand adventure, you're just controlling a puppet on screen. In Final Fantasy, every little thing, from the subtle movements while standing, the way we lean a bit when running, the really sudden stop we make when changing direction suddenly, and even to how the camera is positioned, all add up to let the player transport themselves into the character on screen and to inhabit that character. This isn't about roleplay, mind you. I don't even know what it's called, but I'm sure empathy comes into it.
All of this is important.
Unfortunately, it seems it's only important to (a few) current players, and it has been noted that we're not exactly the target audience anymore. I'll still play the game, and I'll likely enjoy it a great deal, but if the animations stay as bad as what we've seen, it's going to be a big loss to a lot of people. At this point all I can hope for is that they've kept the eye movements with the head tracking.