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  1. #10
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    Join Date
    Mar 2011
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    261
    Quote Originally Posted by Nero View Post
    everything you say pretty much meaningless, since you obviously dont understand what "pre-alpha" even means.
    A pre-alpha period can range from the moment a character designer picks up a pencil to draw the first line, to literally minutes before testing the product.

    So "understanding what pre-alpha even means" is absolutely meaningless if you don't consider the actual time left before the testing.

    A semi-public alpha test is not a period of core development. Its a period of correcting unintended mistakes, and fine tuning. And since i do understand the post outlining the differences between different fields of game developing, i know the difference between character animation and adding a +8 AA a week after open beta.

    If you do understand what animation is, you could even go as far as dismissing my concern as meaningless, since we're so close to alpha that nothing this big can change at this point.

    But the key word here is "concern". I'm not making an argument, nor do i "whine". I'm making our legitimate concern public, without claiming to know the future state of the animation in ARR.

    You also have to be limited not to understand that this, is the time to do it, not later.

    Quote Originally Posted by Nero View Post
    whining about character-animation in a "pre-alpha-stage-video", is equal to whining about the color of an uncolored car.
    The above statement could be true if we were nowhere near alpha testing.

    Also, the animation in a video game is not the equivalent of color on a car. Its the wheels. And nobody publicly showcases a car without wheels.

    ...unless its really a submarine.
    (4)
    Last edited by Nemy; 09-06-2012 at 05:40 PM.