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  1. #171
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nemy View Post
    lol.

    This is why every single mmo after WoW fails after a while. Because when you've seen the biggest part of the content what makes you STAY in the game is the general feel of it. I'm sure we've all seen the biggest part of FFXI content by our first year in the game, what made us stay and continue to level up was that feel.

    First you establish the feel, then you add content. And animations are almost 50% of the feel.
    Those games didn't fail cause of movement they failed cause of other glaring problems not cause it copied Wow either. Rift by farm more popular that both of SE's MMo's, and ToR failed cause of bugs and not much content. I never seen someone review a game and say i wont play this cause the char does not move real enough.

    In fact one the most popular games has the worst fkin animations i seen in any game and that is All of the Elder scrolls games and they sell pretty well. It's the content int hose games that sells it not the animation.
    (1)

  2. #172
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    I dont see why people think it's a compromise to add slowing down animations for running... I mean if GW2 can do it...
    (2)


  3. #173
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    In the video shown at Gamescom 2012 (that one can easily also find on Youtube), you can clearly see that the animation of the characters is seriously severed.

    2 of the main aspects of the running animation are completely gone.

    1. The leaning left or right of the characters as they're strafing / changing direction is gone.

    2. The animation of the characters as they stop running (that extra step to define the stop) is also completely gone. The characters just stop moving their legs, and that's it.

    Please don't tell me that 2 of the most important things that made the animation in FFXIV so good compared to other mmo's are gone for the sake of jumping.
    you realize that those stop motions where actually causing performance issues along w/ animation lock which was mentioned in a earlier dev post or letter from the producer.
    (0)

  4. #174
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nemy View Post

    No. You must be joking.
    No, you just didn't read the first part of my post. I said that they can always be added in because not all of the animations are done yet. Running diagonally looks like shit at the moment, but I'm not expecting it to be this way on release.

    I don't think they'd take away an animation that makes this game look more fluent than most MMORPGs on the market. To put this nice and brief... not 100% of the animations are finished. Though, if this thread gets enough hits, I'm sure a dev will come and confirm it for us.
    (0)

  5. #175
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Man, what's next, complaining about toe movement?
    (2)

  6. #176
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kasathar View Post
    Man, what's next, complaining about toe movement?
    Would you be surprised?

    I am still waiting for a "I need bigger Boobs", or "Thong does not look right" Thread.
    (2)

  7. #177
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Kasathar View Post
    Man, what's next, complaining about toe movement?
    Comparing toe movement and grass to... the animation of the whole character.

    Okay.jpg
    (4)

  8. #178
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I am waiting till I can fiddle with settings, but the grass thing might be something I have to come around and beat on lol.

    Hopefully they add either some grass post processing or add some good opacity blending.
    (0)

  9. #179
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    Those games didn't fail cause of movement they failed cause of other glaring problems not cause it copied Wow either. Rift by farm more popular that both of SE's MMo's, and ToR failed cause of bugs and not much content. I never seen someone review a game and say i wont play this cause the char does not move real enough.

    In fact one the most popular games has the worst fkin animations i seen in any game and that is All of the Elder scrolls games and they sell pretty well. It's the content int hose games that sells it not the animation.
    Nobody is saying ARR will fail due to animation problems. ARR will do great regardless of animation based on its content. Jumping was meaningless and cosmetic too, but Yoshi-P saw it was important enough to implement. Same thing here.
    (2)

  10. #180
    Player
    Zaireeka2025's Avatar
    Join Date
    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hikozaemon View Post
    you realize that those stop motions where actually causing performance issues along w/ animation lock which was mentioned in a earlier dev post or letter from the producer.
    I'm starting to realize that Guild Wars 2 succeeds with zero animation lock simply because every class can move and cast/attack at the same time regardless of whether the character is moving or not. In other words, GW2 lets you attack and move simultaneously, which divides up upper and lower body animations independently.

    Does anyone know, or noticed, whether ARR will be based on successful casting only when not moving? I thought I noticed the dragoon jumping back and attacking simultaneously in the ARR alpha footage.
    (0)

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