what "pros" lol? It's not like there's some mutually exclusive thing stopping them from at least adding slowing-down animations.
Other games have both.
Prefer having a nice controll over my character instead of some stupid leaning, wich didnt look good in the first place.
Alas, if we can have better animations then the gamecon vid, but still maintain the fluidness it has, sure!
Last edited by Mort; 09-06-2012 at 04:24 PM.
Which has nothing to do with a demonstration-video of gameplay. I see a lot of statements from you, but you dont even get your own statements.
Read this again:
.. and you will maybe understand that whining about character-animation in a "pre-alpha-stage-video", is equal to whining about the color of an uncolored car. Funny thing is, you allready confirmed that post, but you didnt understand it?Graphics = junk like resolution, polycount, 2D or 3D, color count, and what effects can be implemented.
Art style/direction = the actual visuals, if they're cartoony or realistic, what setting they represent, basicly how everything looks.
Animation = how characters and environments move, and while they assist art direction and style, they are a completley different animal from graphics. 3D animation is sort of like a really advanced form of puppeteering, like claymation.
While all these things are connected, they are the furthest thing from equal, so be careful how you talk about them.
The fact still stands, that you are complaining about the Character-Animation of a pre-alpha vid. That itself makes everything you say pretty much meaningless, since you obviously dont understand what "pre-alpha" even means. You are asking people "what's your point?", so let me ask you "What is your point?". At Gamescom it has being said the footage runs at PS3 specs, which does not imply that the graphics/animations are allready being made. You wont even see fine-tuning until the very last beta, which includes character-animation.
Last edited by Nero; 09-06-2012 at 04:52 PM.
A pre-alpha period can range from the moment a character designer picks up a pencil to draw the first line, to literally minutes before testing the product.
So "understanding what pre-alpha even means" is absolutely meaningless if you don't consider the actual time left before the testing.
A semi-public alpha test is not a period of core development. Its a period of correcting unintended mistakes, and fine tuning. And since i do understand the post outlining the differences between different fields of game developing, i know the difference between character animation and adding a +8 AA a week after open beta.
If you do understand what animation is, you could even go as far as dismissing my concern as meaningless, since we're so close to alpha that nothing this big can change at this point.
But the key word here is "concern". I'm not making an argument, nor do i "whine". I'm making our legitimate concern public, without claiming to know the future state of the animation in ARR.
You also have to be limited not to understand that this, is the time to do it, not later.
The above statement could be true if we were nowhere near alpha testing.
Also, the animation in a video game is not the equivalent of color on a car. Its the wheels. And nobody publicly showcases a car without wheels.
...unless its really a submarine.
Last edited by Nemy; 09-06-2012 at 05:40 PM.
A good comprimise might be being able to interupt an animation with a new command so you simply don't have to wait for it to finish.
No lag, no loss.
That does not make sense at all. You are using the words "pre alpha video" to your own beliefs, which leads you to your whole weird assumptions. Pre Alpha means, that the current Game and certain aspects of the Game/Content have not reached the Alpha-Stage, which is were we can register for on the Lodestone.A pre-alpha period can range from the moment a character designer picks up a pencil to draw the first line, to literally minutes before testing the product.
So "understanding what pre-alpha even means" is absolutely meaningless if you don't consider the actual time left before the testing.
Using a pencil is not Pre-Alpha State, that is the Design-State. You need to Stop mixing things.
Simple said: Incorrect. Fine tuning is something you wont see in an Alpha, period.
You do? Certificates.
AA has nothing do to with Character-Animation. AA is to improve the Graphic... <_< Didn't you just say you know the difference? If you think fine-tuning is all about graphical aspects, then you are wrong.
Are you working for SE that you actually know what they implemented yet, did not implement, adjusted, did not adjust, showed, did not show? Game-Animation is of course something "big", if you want to call it that but it is still common for Demo-Vid esp. in Alpha-States to not show every single Animation, since certain of them maybe does not look the way the Developer wants it to be.
Fixed. You should go back a few pages and recheck what you've said.
That is what Alpha's and Beta's are for. Simple enough, or do you think the Alpha-Forum/Beta-Forum are there to have Small-talk about the weather?
You must really work for SE, since i cant find a given Date of Alpha-testing.
But without Color?.. Yeah right. lol If you want to turn words to your own beliefs, go for it. Wont change the fact, that you will be proven wrong, as soon as the Release is about to happen.
Last edited by Nero; 09-06-2012 at 06:03 PM.
Remember when you went into active mode and your character just slided forward until the weapon was out and only then started running again? That was fixed and there is no reason this wont be fixed as well.
I guess this is why Yoshi don't really want to show 2.0 until it's done. You guys complain about every little thing.
Last edited by Lirion; 09-06-2012 at 06:14 PM.
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