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  1. #211
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    Quote Originally Posted by KamikazeMan View Post
    I'm disappointed by it, but the pros far outweigh the cons so I don't pay much mind to the downgrade in animations.
    what "pros" lol? It's not like there's some mutually exclusive thing stopping them from at least adding slowing-down animations.

    Other games have both.
    (3)


  2. #212
    Player
    Mort's Avatar
    Join Date
    Mar 2011
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    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Prefer having a nice controll over my character instead of some stupid leaning, wich didnt look good in the first place.

    Alas, if we can have better animations then the gamecon vid, but still maintain the fluidness it has, sure!
    (0)
    Last edited by Mort; 09-06-2012 at 04:24 PM.

  3. #213
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    No, its about a fundamental aspect of the game this time, called : character animation.
    Which has nothing to do with a demonstration-video of gameplay. I see a lot of statements from you, but you dont even get your own statements.

    Read this again:

    Graphics = junk like resolution, polycount, 2D or 3D, color count, and what effects can be implemented.
    Art style/direction = the actual visuals, if they're cartoony or realistic, what setting they represent, basicly how everything looks.
    Animation = how characters and environments move, and while they assist art direction and style, they are a completley different animal from graphics. 3D animation is sort of like a really advanced form of puppeteering, like claymation.

    While all these things are connected, they are the furthest thing from equal, so be careful how you talk about them.
    .. and you will maybe understand that whining about character-animation in a "pre-alpha-stage-video", is equal to whining about the color of an uncolored car. Funny thing is, you allready confirmed that post, but you didnt understand it?

    The fact still stands, that you are complaining about the Character-Animation of a pre-alpha vid. That itself makes everything you say pretty much meaningless, since you obviously dont understand what "pre-alpha" even means. You are asking people "what's your point?", so let me ask you "What is your point?". At Gamescom it has being said the footage runs at PS3 specs, which does not imply that the graphics/animations are allready being made. You wont even see fine-tuning until the very last beta, which includes character-animation.
    (1)
    Last edited by Nero; 09-06-2012 at 04:52 PM.

  4. #214
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    Mar 2011
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    Quote Originally Posted by Mort View Post
    current character animation
    Quote Originally Posted by Mort View Post
    doesn't look good
    Amazing.

    No matter how outrageous an opinion seems, there is always someone that has it.
    (3)

  5. #215
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    /kneel
    thank you
    (0)

  6. #216
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    Quote Originally Posted by Nero View Post
    everything you say pretty much meaningless, since you obviously dont understand what "pre-alpha" even means.
    A pre-alpha period can range from the moment a character designer picks up a pencil to draw the first line, to literally minutes before testing the product.

    So "understanding what pre-alpha even means" is absolutely meaningless if you don't consider the actual time left before the testing.

    A semi-public alpha test is not a period of core development. Its a period of correcting unintended mistakes, and fine tuning. And since i do understand the post outlining the differences between different fields of game developing, i know the difference between character animation and adding a +8 AA a week after open beta.

    If you do understand what animation is, you could even go as far as dismissing my concern as meaningless, since we're so close to alpha that nothing this big can change at this point.

    But the key word here is "concern". I'm not making an argument, nor do i "whine". I'm making our legitimate concern public, without claiming to know the future state of the animation in ARR.

    You also have to be limited not to understand that this, is the time to do it, not later.

    Quote Originally Posted by Nero View Post
    whining about character-animation in a "pre-alpha-stage-video", is equal to whining about the color of an uncolored car.
    The above statement could be true if we were nowhere near alpha testing.

    Also, the animation in a video game is not the equivalent of color on a car. Its the wheels. And nobody publicly showcases a car without wheels.

    ...unless its really a submarine.
    (4)
    Last edited by Nemy; 09-06-2012 at 05:40 PM.

  7. #217
    Player
    Zaireeka2025's Avatar
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    Mar 2011
    Location
    Sirius B
    Posts
    397
    Character
    Sirius Dogstar
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by dragorian View Post
    will you pple even still complain when 2.0 is released look its not out yet and yall allready crying about it
    Slippery Slope
    (0)

  8. #218
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    A good comprimise might be being able to interupt an animation with a new command so you simply don't have to wait for it to finish.
    No lag, no loss.
    (0)

  9. #219
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    A pre-alpha period can range from the moment a character designer picks up a pencil to draw the first line, to literally minutes before testing the product.

    So "understanding what pre-alpha even means" is absolutely meaningless if you don't consider the actual time left before the testing.
    That does not make sense at all. You are using the words "pre alpha video" to your own beliefs, which leads you to your whole weird assumptions. Pre Alpha means, that the current Game and certain aspects of the Game/Content have not reached the Alpha-Stage, which is were we can register for on the Lodestone.

    Using a pencil is not Pre-Alpha State, that is the Design-State. You need to Stop mixing things.

    Quote Originally Posted by Nemy View Post
    A semi-public alpha test is not a period of core development. Its a period of correcting unintended mistakes, and fine tuning.
    Simple said: Incorrect. Fine tuning is something you wont see in an Alpha, period.

    Quote Originally Posted by Nemy View Post
    And since i do understand the post outlining the differences between different fields of game developing, i know the difference between character animation and adding a +8 AA a week after open beta.
    You do? Certificates.

    AA has nothing do to with Character-Animation. AA is to improve the Graphic... <_< Didn't you just say you know the difference? If you think fine-tuning is all about graphical aspects, then you are wrong.

    Quote Originally Posted by Nemy View Post
    If you do understand what animation is, you could even go as far as dismissing my concern as meaningless, since we're so close to alpha that nothing this big can change at this point.
    Are you working for SE that you actually know what they implemented yet, did not implement, adjusted, did not adjust, showed, did not show? Game-Animation is of course something "big", if you want to call it that but it is still common for Demo-Vid esp. in Alpha-States to not show every single Animation, since certain of them maybe does not look the way the Developer wants it to be.

    Quote Originally Posted by Nemy View Post
    But the key word here is "concern". I'm not making an argument, nor do i "whine". I'm making my legitimate concern public, with claiming to know the future state of the animation in ARR.
    Fixed. You should go back a few pages and recheck what you've said.

    Quote Originally Posted by Nemy View Post
    You also have to be limited not to understand that this, is the time to do it, not later.
    That is what Alpha's and Beta's are for. Simple enough, or do you think the Alpha-Forum/Beta-Forum are there to have Small-talk about the weather?

    Quote Originally Posted by Nemy View Post
    The above statement could be true if we were nowhere near alpha testing.
    You must really work for SE, since i cant find a given Date of Alpha-testing.

    Quote Originally Posted by Nemy View Post
    Also, the animation in a video game is not the equivalent of color on a car. Its the wheels. And nobody publicly showcases a car without wheels.

    ...unless its really a submarine.
    But without Color?.. Yeah right. lol If you want to turn words to your own beliefs, go for it. Wont change the fact, that you will be proven wrong, as soon as the Release is about to happen.
    (3)
    Last edited by Nero; 09-06-2012 at 06:03 PM.

  10. #220
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    Join Date
    Jan 2012
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    Remember when you went into active mode and your character just slided forward until the weapon was out and only then started running again? That was fixed and there is no reason this wont be fixed as well.

    I guess this is why Yoshi don't really want to show 2.0 until it's done. You guys complain about every little thing.
    (0)
    Last edited by Lirion; 09-06-2012 at 06:14 PM.

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