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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    231
    I really dont understand the meaning of making multi-melds less effective... its not like its easy to get a triple or quad meld.

    And from what i have seen on my DRG and WAR stats make nearly no difference except for accuracy on boss mobs. i dont really care about what happens on normal mobs. similarly when i get DEF over 1000 on pld with def materia, rampart, potions i see no effect against bosses.

    I realise BLM's have good results with INT however.

    When i equip my darklight cuirass i see next to no results, considering what i went through to get it this seems absurd!
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    Last edited by Rogue; 08-24-2012 at 10:11 PM.

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rogue View Post
    I really dont understand the meaning of making multi-melds less effective...
    It's a concept called diminishing returns. In FFXIV currently that concept doesn't fully exist for the sole purpose that you need a large amount of +stat to even feel a tickle in your performance increase let alone a large boost -- making base stat and allocation matter more than melded gear alone makes it easier (if done right) to increase performance all the while adding materia to pad that increase -- however adding too much will not benefit you if you go overboard so a 5 meld won't be as powerful as it is now because in ARR the calculations are being changed to where it won't have a huge impact but rather a supplemental effect as it should have been from the get go.
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