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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Isaaru View Post
    The way the stat formulas work now is that the closer to stat caps you get, your damage output increases at an increasing rate. The mod said in 2.0 stat will be 1:1 meaning that people who are at cap won't have such a massive damage output in comparison to those who aren't near stat cap. Instead, no matter how close to cap you are you will get the same boost for the a given amount of stats.
    I'm...not understanding this.

    Okay, assuming that STR for a WAR caps at 400 STR between native STR and STR gained from gear, you're telling me a warrior that has 350 STR and a WAR at 400 STR will have close to the same amount to the same damage output. Am I interpreting your comment correctly here?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Duelle View Post
    I'm...not understanding this.

    Okay, assuming that STR for a WAR caps at 400 STR between native STR and STR gained from gear, you're telling me a warrior that has 350 STR and a WAR at 400 STR will have close to the same amount to the same damage output. Am I interpreting your comment correctly here?
    No I am saying a WAR at 350 STR and a WAR at 390 STR will get the same bonus for 1 STR more as opposed to the WAR with 390 STR getting more of a benefit from 1 STR.
    (0)
    http://mercsxiv.enjin.com/home

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Isaaru View Post
    No I am saying a WAR at 350 STR and a WAR at 390 STR will get the same bonus for 1 STR more as opposed to the WAR with 390 STR getting more of a benefit from 1 STR.
    Isn't that already given, as primary stats aren't multiplicative but additive? You're speaking as if those stats were multiplicative or based on percentages, which to my knowledge has never been the case.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Duelle View Post
    Isn't that already given, as primary stats aren't multiplicative but additive? You're speaking as if those stats were multiplicative or based on percentages, which to my knowledge has never been the case.
    Well currently, as confirmed by the mod, the system isn't 1:1. What's the opposite of 1:1? Multiplicative or based on percentages.
    (0)
    Last edited by Isaaru; 07-30-2012 at 08:21 AM.
    http://mercsxiv.enjin.com/home

  5. #5
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Isaaru View Post
    Well currently, as confirmed by the mod, the system isn't 1:1. What's the opposite of 1:1? Multiplicative or based on percentages.
    All testing shows that all stats in the game increase damage in a linear fashion. I believe you just misunderstood the mod.
    (1)