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  1. #1
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I believe a resolution for this would be at least 1 Totem/Nut per win, some may obtain 2 or 3 if they are lucky. That way, everyone wins, some win more than others. SE should totally hire me. <3
    (4)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nuru View Post
    I believe a resolution for this would be at least 1 Totem/Nut per win, some may obtain 2 or 3 if they are lucky. That way, everyone wins, some win more than others. SE should totally hire me. <3
    Problem is, they know no one likes the current system, they have acknowledged that. They even say it is being thrown aside for a token based system. So, why can't they just do that in 1.xx? Are they truly afraid people will just blast through it and get everything in a short period of time? If done right, it shouldn't be the case.
    (1)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Velhart View Post
    Problem is, they know no one likes the current system, they have acknowledged that. They even say it is being thrown aside for a token based system. So, why can't they just do that in 1.xx? Are they truly afraid people will just blast through it and get everything in a short period of time? If done right, it shouldn't be the case.
    Well even if they didn't want people to just blast through it, they can increase the amount of totems/nuts it takes to get a weapon. As long as there is some sort of indication of progression after each and every kill, then people don't have a reason to complain.
    (2)