
Originally Posted by
Hyrist
Why settle for either one? Why not land both?
You may excuse me for a bit of naievty here, but I'm not speaking my view, I'm speaking Yoshida's. He's set out to make "the best mmo" that means both nailing down the content, AND appealing to the wide aduiance. Can he pull it off? I don't bleive so, but if he makes great strides in the attempt, and the game is better for it, then I am not going to push against that approach.
World of Warcraft hit its success coming after FFXI, which came out at the trailing edge of the Everquest era of MMOs. However, if market is any indication, we're now at the trailing edge of WoW's MMO era. We have the advantage to look at other MMOs, see what was done right, what was done wrong, and what hasn't been done - and that's a great place to be when you're completely remaking a game that already has a small established fan base.
Yoshida's policy is pretty clear here - he's not setteling for less. He, however foolish the idea may be cost wise, is fully intending on keeping his entire crew after redevelopment to continually crank out new content and systems after 2.0 launch. The content updates we've been given these past six months have been handed to us by a mere fraction of the full team. And the remaining people on the team has been working tirelessly on a gaming engine that is better both for players and for them to continue development with.
If Yoshi is intending on keeping that crew even after redevelopment, I don't think cost efficiency is in his venue here.
If I was taking a guess, he wants to create a wide berth of systems to cover as many playstyles as he can get, and then develop upon them in a way that keeps the players interested, as well as encouraging people to experiment around with the differing systems of the game.
We'll see how it pans out. I'm skeptical of his ability to maintain the momentum he has. But my faith in the man's vision? Rock solid. He's downright ambitious and idealistic to boot - my kind of guy. He well knows that this game can be his golden ticket to video game fame, or the shackles that will always make him a laughing stock of the industry. With that kind of pressure, you don't sleep much, and you must definitely do not pull your punches.
He might get knocked around by his superiors and have some of his people taken away form him, which will slow down his progress, but it won't stop him. I've no doubt that Yoshi-P will not stop until he's made a game that we are continually delighted and amazed over, or someone pulls the plug on him while he's trying.