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Thread: Skill-up's

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  1. #1
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    skillchains were only a core concept of FFXI as a result of the players deciding they were the most effective way to beat content. when this changed, as things changed many times over XIs years, people fell away from using them.

    skillchains were not the devs idea of the way to play; they were implemented, sure, but the idea wasn't that "Oh, to beat anything in this game you will need to use these". It was more of a side effect.

    nothing else you responded to is really disagreeing with me, so I don't understand the need for all of it. I specifically address the RNG/Grind aspects of the game and why that's not acceptable.

    If you have a dungeon, allow it to work so that I can log in for my 1-2 hours a day, do a raid, and progress on something I want or maybe get the drop that I want. Clear AV 40 times? Pick your piece of gear. Run AV 3-4x a night a few nights a week and you made some progress on your goals.

    this type of gameplay also encourages pick up groups and strengthens the community. I don't need to speed run with my select few at whatever times they're on to get anywhere with my goals. I can shout, grab some people, get the win and make progress.
    (1)

  2. #2
    Player
    Nazrakin's Avatar
    Join Date
    Jun 2012
    Posts
    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Churchill View Post
    skillchains were only a core concept of FFXI as a result of the players deciding they were the most effective way to beat content. when this changed, as things changed many times over XIs years, people fell away from using them.

    skillchains were not the devs idea of the way to play; they were implemented, sure, but the idea wasn't that "Oh, to beat anything in this game you will need to use these". It was more of a side effect.

    nothing else you responded to is really disagreeing with me, so I don't understand the need for all of it. I specifically address the RNG/Grind aspects of the game and why that's not acceptable.
    Intended or not, it worked well and gave FFXI's combat a fun and teamwork driven component that we really haven't seen since. It does sound like GW2 will be doing something similar, and battle regiments in 2.0 may be more like them.

    The fact that I don't disagree was the point, since you seem to think I want all the "shit" from FFXI in FFXIV.
    (0)