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Thread: Skill-up's

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  1. #1
    Player
    Firesped's Avatar
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    Mar 2011
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    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    No, and I have a few reasons why.

    Number 1 is that this system was not designed into the current combat engine. To implemented it would mean that the entire code base would have to be modified. Everyone would be totally screwed at the launch of the new engine unless SE auto-capped your skill.

    Number 2 is that your main concern seems to be over people who are Power Leveled under the current system. They have already said that leveling will be totally different in 2.0 and PLing will probably not be available so your concern over PLing is a mute point until it is confirmed wither you can PL or not.

    Number 3 is even just leveling through grinding without PL in this game does not really even mean you have learned to play your job. What is really needed is various levels of difficulty party experiences that can teach players to play their jobs.

    I'm guessing some of you didn't play at the launch of this game where EXP was totally random if you even got any at all, except for crafting. I don't want to go back to that.
    (2)
    Last edited by Firesped; 07-14-2012 at 06:10 PM.

  2. #2
    Player
    Yucie's Avatar
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    Jul 2011
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    Uldah
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    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firesped View Post
    Number 2 is that your main concern seems to be over people who are Power Leveled under the current system. They have already said that leveling will be totally different in 2.0 and PLing will probably not be available so your concern over PLing is a mute point until it is confirmed wither you can PL or not.
    Yoshi-P likes power leveling and it's going to be in the game. Sorry.
    (0)

  3. #3
    Player

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    Mar 2011
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    I think there are people on this forum actively working to make the game fail. I mean we have people like Rokien making threads demanding the game being brought back to a state where it almost killed the game from most people leaving it.

    FFXIV has to work in a market where cumbersome leveling mechanics have long since been killed of in favor of putting more content at the end of the leveling process. There is absolutely nothing to gain from making it more arduous to reach the cap. Other than to make it harder to retain new players. A MMO today is measured by the quality of it's activities at the cap not on how long it takes you to reach cap. Anyway with 2.0 focusing leveling on questing and dungoneering pl'ing will fall by the side.

    td'lr: There's no way SE will ever re-implement skill ups and it's a non-issue anyway.
    (8)

  4. #4
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    Oct 2011
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    Sod it, compromise.

    Bring back skill ups, make them non-essential, and just put a really nice couple of ws towards the cap for the people that want to obtain them.

  5. #5
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AndySolace View Post
    Sod it, compromise.

    Bring back skill ups, make them non-essential, and just put a really nice couple of ws towards the cap for the people that want to obtain them.
    What do you mean by "nice" weapon skills, do you mean ones that do "nice" damage or ones that have "nice" special effects.

    If its nice damage then they will be required for end game and everyone will have to get them.

    I'm cool with nice special effects though.
    (0)

  6. #6
    Player
    stanleyyoung's Avatar
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    Apr 2012
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    ul dah
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    Character
    Stanley Young
    World
    Excalibur
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    Gladiator Lv 80
    i havent read through all 12 pages of this thread. maybe skill ups could be added through a merit/trial system that reflects soloely on increasing auto attack dmg or weapons skill dmg, etc. but having them added during the normal leveling process will just casue the same issue in XI which is you partied and level up but are gimped since you were lvl synced and didnt skill up. im thinking SE would want to avoid that same mistake especially since 2.0 is a hit or miss thing.
    (0)

  7. #7
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Can't say anything I know of in 2.0 will be new either.

    But I guess if your definition is "Not like XI" then your right...but that's a terrible way to call something different.
    (1)

  8. #8
    Player
    Asgardx's Avatar
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    Apr 2012
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    Character
    Gaarl Grimm
    World
    Balmung
    Main Class
    Marauder Lv 50
    Just want to add my 2 cents in here in case this actually gets read by anyone of importance. I do not want skill ups. Skill up parties -are- a time sink no matter if you like it or not. I realize the benefits of it from a power leveling stance and others, but there are other ways to deter this action other than making us grind more at end game. How about just code it so you can't just leave the party and get massive exp? Anyways. I'm a down vote for it.
    (2)

  9. #9
    Player
    Sephrick's Avatar
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    Mar 2011
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    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I still don't get why you are using a failible analogy because that same thing can be said of anything in the game.

    Your Evasion, Accuracy, Critical hit chances, all revolve around invisible dice rolls that have a hard cap so you can at most get a "5 sided dice" over a "20 sided dice". So please stop trying to counter it because it just doesn't work for you. Get used to it Skill ups were as "Random" as anything XIV has to offer because you could control them just as much as you could control your accuracy.
    The difference is evasion, accuracy and damage all occur during a dynamic battle experience.

    Skill ups were nothing more than watching your character auto attack trash mobs. It was exactly like eft parties when XIV was first released. No one was allowed to do anything other than spam 1 to make the mob live as long as possible.

    How does anyone learn anything about how to play the game under those conditions? What's the benefit to the player? The argument of it counteracting PLing is frivolous. The majority of people playing today relearned how to play the game three or four times at 50 with all the changes over the past two years.

    Again, skill levels in XI were nothing more than a stop gap to actual content and artificially prolonged the leveling experience.
    (4)

  10. #10
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I'm not denying that Skillups were a stop-gap, just saying they are as random as anything else the game had to offer.
    (0)

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