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Thread: Skill-up's

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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Maybe instead of a straight up level cap increase, they could add in a different skill point system to further the characters that way.. at least enough of a difference to be noticeable for now.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I have a thread for this, and most people said no, though I'm all for it.
    (3)

  3. #3
    Player

    Join Date
    Dec 2011
    Posts
    512
    I support this thread and would love to see magic and weapon skill-ups be put in the game.
    (4)

  4. #4
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Rokien View Post
    I have a thread for this, and most people said no, though I'm all for it.
    What don't you have a thread for?
    (5)

  5. #5
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AmyNeudaiz View Post
    What don't you have a thread for?
    You, Amy, get a ball of yarn :3

    <--hands over the yarn.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  6. #6
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    No thank you.
    (1)

  7. #7
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Don't bring it back. Pointless system.
    (15)

  8. #8
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    I'm not saying to bring it back exactly as it was in ffxi, as some were entirely to long to cap. However if it was scaled properly so that you would skill up properly with natural course of playing/partying/leveling, it would motivate people to play the game instead of afk leveling. It would promote group play as well. Sure, something like enfeebling might get a little gimpy, but if done right, it wouldn't be that hard to get it back to par. If they used xi's model, but revised it to be not as difficult to cap certain skills, I think it would be great. Sure it'll be unpopular to those who like ot afk level, but those people aren't much fun to play with anyway. "Hey i'm level 50 lets do ifrit!" /doesn'tknowhowtoplayjob.
    (2)
    http://www.pocket-hockey.com <-My ffxiv adventure!

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  9. #9
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by nasomi View Post
    I'm not saying to bring it back exactly as it was in ffxi, as some were entirely to long to cap. However if it was scaled properly so that you would skill up properly with natural course of playing/partying/leveling, it would motivate people to play the game instead of afk leveling. It would promote group play as well. Sure, something like enfeebling might get a little gimpy, but if done right, it wouldn't be that hard to get it back to par. If they used xi's model, but revised it to be not as difficult to cap certain skills, I think it would be great. Sure it'll be unpopular to those who like ot afk level, but those people aren't much fun to play with anyway. "Hey i'm level 50 lets do ifrit!" /doesn'tknowhowtoplayjob.
    Your suggestion is a little silly anyway.. but I'm not trying to come off as a hardass.

    As the leveling system is now, skills for parrying, evasion, and weapons, etc, they have no place - your skill with your weapon of choice (dependent on your class/job) is symbolized by your level with that class or job. Would it make sense at the start of 2.0 for a gladiator or a paladin have zero sword skill in spite of the fact that each class can use a single type of weapon?

    Also, it'd be pretty silly to introduce skillups in a system where you get abilities and things by leveling up, especially after so long. It wouldn't make sense.
    (5)

  10. #10
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    If anything, they could come back as bonuses "buyable" with some form of merit points. That'd also allow for more customization.
    (2)

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