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Thread: Skill-up's

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  1. #1
    Player
    Nazrakin's Avatar
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    Nazrakin Gorecleave
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    Sargatanas
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    Quote Originally Posted by Dargoth_Draconia View Post
    Regardless it did have a random element to it, I've fought mobs and not get a single skill up after 2-3 mobs and then on the next mob I would get damn near a whole level. (on proper level mobs) Regardless it was an effective time sink, it always gave the players something to do, though that is the easy way out instead of giving us proper content. There are a ton of things from XI I wouldn't mind seeing added to this game but at the same time if I wanted XI I would just go play it instead. (New expansion sounds promising)

    It is time to stop looking back and saying it would be nice to have this feature or that feature from XI I want to see the devs come out with some new and fresh ideas . Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    There is nothing wrong with borrowing from FFXI. I think one of the big issues with this game was exactly that it tried too hard to distinguish itself. FFXI wasn't perfect and there is plenty to improve and add to -- but it did some things fantastically well and I do wish that the original FFXIV design had embraced more of it.

    I don't mean to aim this rant at you, it just bothers me to constantly see the "if you want x, then go play FFXI" line that gets thrown around here so often.
    (3)

  2. #2
    Player Jynx's Avatar
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    Quote Originally Posted by Dargoth_Draconia View Post
    Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    (2)

  3. #3
    Player
    Yucie's Avatar
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    Yucie Phoenix
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    Quote Originally Posted by Jynx View Post
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
    (2)

  4. #4
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    Quote Originally Posted by Jynx View Post
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    The entire game is different from anything I have played especially thanks to the new content added by Yoshi-P.

    Quote Originally Posted by Nazrakin View Post
    There is nothing wrong with borrowing from FFXI. I think one of the big issues with this game was exactly that it tried too hard to distinguish itself. FFXI wasn't perfect and there is plenty to improve and add to -- but it did some things fantastically well and I do wish that the original FFXIV design had embraced more of it.

    I don't mean to aim this rant at you, it just bothers me to constantly see the "if you want x, then go play FFXI" line that gets thrown around here so often.
    It needs to distinguish itself from FFXI more than ever at this point in time. I already said it was okay to borrow ideas from FFXI but if they wanted a FFXI 2.0 then they would have made it instead. So I am sorry you're tired of hearing go play FFXI if you want FFXI, but the truth hurts my friend. As well as go play FFXI is a very valid point also I am just as tired of seeing threads pop up every single day saying this was in FFXI it needs to be in this game. How many FF games that come in sequential order are anything past the basics like one another?

    No it is time for 2.0 to come out and what similarities it has of XI needs to end there and a new game will be born and better than FFXI. So I can finally stop looking back and wondering if I should reactivate my FFXI account.
    (4)

  5. #5
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    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Jynx View Post
    Again with the misinformation. You had control over your chances to skillup by finding monsters of the apropriate level for that skill.
    Back to my dice, your sentence is like saying "You can control the odds of scoring a 20 by chosing a 20-sided-dice over a 10-sided one"
    Please...

    I don't think FFXIV backfired because it was too different from other MMO, but only because it was poorly implemented.
    Except fatigue system, which was just there to cripple hardcore gamers...

    In fact, I regret the Stamina Gauge and the Physical Level.
    The stamina gauge made the combat system far more active and doesn't require 10s to two-shot a mob for a 2-handed class. You could strike precisely when you want and didn't have to wait for the auto-attack to start. Only drawback is that long fights turned into an overly long X-mashing fest.

    For the Physical Level, I think it was a great step towards real multiclass, when you have to sacrifice effectiveness for versatility. Too bad you lose ALL effectiveness if you spread your stat points too much.

    In my opinion, the real problem is that instead of imroving these two concepts, they just decide to remove them completely and copy FFXI system.

    Quote Originally Posted by Arkine View Post
    I like skilling up weapons just because it screws with people that choose to PL through the game and forces them to take time to get their skills high enough for them not to be a wasted slot in any party situation.
    Skilling up screwed everyone.
    You're a WHM, you leveled up in parties healing. Now you want to solo a little and need to skill up your club. Scewed !
    You're a WAR, you leveled up in parties with two axes. Now you want to sub SAM and take a Great Axe. Screwed !
    You're a COR, you leveled up in parties doing a 4-roll buff. Now, you want to solo with your dagger and marksmanship. Screwed !
    The list goes on...
    (4)
    Last edited by Reynhart; 07-14-2012 at 05:27 PM.

  6. #6
    Player Jynx's Avatar
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    Quote Originally Posted by Reynhart View Post
    Back to my dice, your sentence is like saying "You can control the odds of scoring a 20 by chosing a 20-sided-dice over a 10-sided one"
    Please...
    I still don't get why you are using a failible analogy because that same thing can be said of anything in the game.

    Your Evasion, Accuracy, Critical hit chances, all revolve around invisible dice rolls that have a hard cap so you can at most get a "5 sided dice" over a "20 sided dice". So please stop trying to counter it because it just doesn't work for you. Get used to it Skill ups were as "Random" as anything XIV has to offer because you could control them just as much as you could control your accuracy.

    Quote Originally Posted by Dargoth_Draconia View Post
    The entire game is different from anything I have played especially thanks to the new content added by Yoshi-P.
    Couldn't be anymore vague could you? Again I would love to see you provide some exact examples of what you mean by different and new.

    Materia?
    Instanced dungeons?
    Primal Fights?
    Cravan?
    Hamlet?
    Relics?

    Aside from materia (I'm sure if I looked I could find something) none of this new content is anything original in the MMO space.
    (1)
    Last edited by Jynx; 07-15-2012 at 03:46 AM.

  7. #7
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    Quote Originally Posted by Jynx View Post
    I still don't get why you are using a failible analogy because that same thing can be said of anything in the game.

    Your Evasion, Accuracy, Critical hit chances, all revolve around invisible dice rolls that have a hard cap so you can at most get a "5 sided dice" over a "20 sided dice". So please stop trying to counter it because it just doesn't work for you. Get used to it Skill ups were as "Random" as anything XIV has to offer because you could control them just as much as you could control your accuracy.



    Couldn't be anymore vague could you? Again I would love to see you provide some exact examples of what you mean by different and new.

    Materia?
    Instanced dungeons?
    Primal Fights?
    Cravan?
    Hamlet?
    Relics?

    Aside from materia (I'm sure if I looked I could find something) none of this new content is anything original in the MMO space.
    Several of the things you listed actually are new in the way they are being delivered. Perhaps the idea itself isn't new to MMOs in general but new to Final Fantasy. Primals was in XI but in a totally different manner. You are right all the current stuff added to the game is just a rehash of other MMO's but that's okay. Still different and new to FFXIV, considering it is content period.

    I was mainly talking about several of things due for 2.0, sorry for being broad I don't feel like wasting 20 minute of my time to elaborate a point you are going to shrug off and tell me I am wrong anyways. So I just give you the broad short term reply and that is that. IF you haven't been following every letter of the producer and the 2.0 guidelines go back and take a look and you will see a slue of new content heading out way.
    (1)

  8. #8
    Player
    Churchill's Avatar
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    Chad Thunderkoch
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    I think most people just didn't care because it was retarded.
    (5)

  9. #9
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    Anapingofness's Avatar
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    Bisera Cecilina
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    Quote Originally Posted by nasomi View Post
    Initially the job/class xp was the "skill" because you had physical level. Now physical level is gone and your job/class is your level, but there's no skill level. I really want to see them bring it back. It prevents/deters powerleveling because who wants a 50whm with a healing skill of 30? Or a level 50 warrior that has no skill in ax. Then weapon skills would be related to skill level, not physical level, and abilities could be left to physical level. I realize that what we have now is hacked together due to massive changes in design, but I really hope this is addressed when things get revamped. Anyone else feel this way or am i alone?
    I didn't really like the skill level. Tbh, I found it a pain... a really big pain in the behind and I sincerely hope they do not add it back in.

    As far as deterring power leveling is concerned, look at FFXI - aka the bastion of all power leveling. The game has skill levels and a stupid amount of them and people still don't care. They get power leveled like it's going out of style.

    You have to understand that the people who want to be power leveled just don't care about skill level. To them it's more about getting x job to y level in order to do z event.

    The people who care about their jobs will do their best to play that job well, regardless of having skill levels or not.

    In my opinion the implementation of skill levels will not do anything to deter power leveling. The only thing it will do is extend the grind by introducing skill up parties. As for the people who got power leveled, well, they're gonna get their skill levels power leveled too. Whether it's them solo with a cure bot or with a traditional power level. That, in turn, would make skill levels unnecessary since it wouldn't solve the power leveling issue.

    I think the game is better off with out skill levels. They should focus on other things instead.
    (2)

  10. #10
    Player
    Arkine's Avatar
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    Arkine Vanrien
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    Balmung
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    Gladiator Lv 70
    I like skilling up weapons just because it screws with people that choose to PL through the game and forces them to take time to get their skills high enough for them not to be a wasted slot in any party situation.
    (2)

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