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Thread: Skill-up's

  1. #91
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    Quote Originally Posted by Reynhart View Post
    but you can increase it, and have some sort of control...that you can't have over skilling-up.
    Again with the misinformation. You had control over your chances to skillup by finding monsters of the apropriate level for that skill.

    If you fought monsters of a high level you would get large but often sporadic chunks of skill, if you fought too low you got nothing. If you fought with a level that was just right, much like goldylocks you would get apreciable skillups. It seems knowing how to properly skillup was a skill in itself as few people seem to know how it actually worked and just did Kuftal burns with their rank 5 sword skill.
    (2)

  2. #92
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    Churchill's Avatar
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    I think most people just didn't care because it was retarded.
    (5)

  3. #93
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    Quote Originally Posted by Jynx View Post
    Again with the misinformation. You had control over your chances to skillup by finding monsters of the apropriate level for that skill.

    If you fought monsters of a high level you would get large but often sporadic chunks of skill, if you fought too low you got nothing. If you fought with a level that was just right, much like goldylocks you would get apreciable skillups. It seems knowing how to properly skillup was a skill in itself as few people seem to know how it actually worked and just did Kuftal burns with their rank 5 sword skill.
    Regardless it did have a random element to it, I've fought mobs and not get a single skill up after 2-3 mobs and then on the next mob I would get damn near a whole level. (on proper level mobs) Regardless it was an effective time sink, it always gave the players something to do, though that is the easy way out instead of giving us proper content. There are a ton of things from XI I wouldn't mind seeing added to this game but at the same time if I wanted XI I would just go play it instead. (New expansion sounds promising)

    It is time to stop looking back and saying it would be nice to have this feature or that feature from XI I want to see the devs come out with some new and fresh ideas . Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    (5)

  4. #94
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    Nazrakin's Avatar
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    Nazrakin Gorecleave
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    Quote Originally Posted by Dargoth_Draconia View Post
    Regardless it did have a random element to it, I've fought mobs and not get a single skill up after 2-3 mobs and then on the next mob I would get damn near a whole level. (on proper level mobs) Regardless it was an effective time sink, it always gave the players something to do, though that is the easy way out instead of giving us proper content. There are a ton of things from XI I wouldn't mind seeing added to this game but at the same time if I wanted XI I would just go play it instead. (New expansion sounds promising)

    It is time to stop looking back and saying it would be nice to have this feature or that feature from XI I want to see the devs come out with some new and fresh ideas . Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    There is nothing wrong with borrowing from FFXI. I think one of the big issues with this game was exactly that it tried too hard to distinguish itself. FFXI wasn't perfect and there is plenty to improve and add to -- but it did some things fantastically well and I do wish that the original FFXIV design had embraced more of it.

    I don't mean to aim this rant at you, it just bothers me to constantly see the "if you want x, then go play FFXI" line that gets thrown around here so often.
    (3)

  5. #95
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    Quote Originally Posted by Dargoth_Draconia View Post
    Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    (2)

  6. #96
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    Yucie's Avatar
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    Quote Originally Posted by Jynx View Post
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
    (2)

  7. #97
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    Quote Originally Posted by Yucie View Post
    Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
    Not sure how this is relevant to my question. The person I quoted stated that Yoshi's design philosiphy is a nice change of pace from normal MMO standards. I guess my real question is what is his definition of.

    "MMO standard"

    Because MMO standard is pretty much what we have been seeing the past few months with highly instanced content and low risk vs high reward mechanics. (Materia system withstanding of course)
    (1)

  8. #98
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    SwordCoheir's Avatar
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    Quote Originally Posted by Yucie View Post
    Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
    Aye, remember the fatigue system. It was good in concept, but was so restrictive and slow it backfired in the end.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #99
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    Anapingofness's Avatar
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    Bisera Cecilina
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    Quote Originally Posted by nasomi View Post
    Initially the job/class xp was the "skill" because you had physical level. Now physical level is gone and your job/class is your level, but there's no skill level. I really want to see them bring it back. It prevents/deters powerleveling because who wants a 50whm with a healing skill of 30? Or a level 50 warrior that has no skill in ax. Then weapon skills would be related to skill level, not physical level, and abilities could be left to physical level. I realize that what we have now is hacked together due to massive changes in design, but I really hope this is addressed when things get revamped. Anyone else feel this way or am i alone?
    I didn't really like the skill level. Tbh, I found it a pain... a really big pain in the behind and I sincerely hope they do not add it back in.

    As far as deterring power leveling is concerned, look at FFXI - aka the bastion of all power leveling. The game has skill levels and a stupid amount of them and people still don't care. They get power leveled like it's going out of style.

    You have to understand that the people who want to be power leveled just don't care about skill level. To them it's more about getting x job to y level in order to do z event.

    The people who care about their jobs will do their best to play that job well, regardless of having skill levels or not.

    In my opinion the implementation of skill levels will not do anything to deter power leveling. The only thing it will do is extend the grind by introducing skill up parties. As for the people who got power leveled, well, they're gonna get their skill levels power leveled too. Whether it's them solo with a cure bot or with a traditional power level. That, in turn, would make skill levels unnecessary since it wouldn't solve the power leveling issue.

    I think the game is better off with out skill levels. They should focus on other things instead.
    (2)

  10. #100
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    Achtzen's Avatar
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    Acid Jazz
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    Quote Originally Posted by Eliseus View Post
    This is like saying New job comes out oh shit its lvl 1 have to interrupt ls event to lvl it. Guess they shouldn't add new jobs to the game either because it will just get in everyone's way
    It wouldn't really interrupt anything. People would just level it up on their own time and we'd continue on with the event. Nothing of value would be lost because of said "New Job".

    *edit*
    Plus new jobs will most likely be accompanied by its respective new class.
    (1)
    Last edited by Achtzen; 07-14-2012 at 01:53 PM. Reason: Moar stuff

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