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Thread: Skill-up's

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  1. #1
    Quote Originally Posted by Jinko View Post
    Well Elexia my dear !

    I played both FF11 and FF14 and I know which I found more life draining and obnoxious .. and just so you are clear its not FF14.
    So in otherwords, you personally don't find having to fight against a game to play it obnoxious versus not having to fight against the game to play it. That's how you feel, but you can't consider someone masochists just because they played another game, especially in comparison to a game that people had to and continue to have to fight an onslaught of problems just to enjoy.
    (0)

  2. #2
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Thinking about it, wasn't the Class level in essence a form of "skill-up", being it was kept separate from the physical level before they removed it deeming it pointless and redundant.
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #3
    Quote Originally Posted by SwordCoheir View Post
    Thinking about it, wasn't the Class level in essence a form of "skill-up", being it was kept separate from the physical level before they removed it deeming it pointless and redundant.
    Actually, they removed it because of players wanting it to be removed, not SE. P/S levels were fine in concept, in execution they could have easily fixed the problems with it rather than axing it, much like people wanted classes to be more unique, therefore they came up with a way and new system to allow that.

    Quote Originally Posted by Jinko View Post
    If someone is fighting to enjoy something to that extent maybe they shouldn't be doing it *(which is what the majority did after release)*

    I stopped playing FF11 for that very reason, even with its unresponsively buggy mess I would sooner play FF14 than FF11.

    Why must you go on and on about FF11, these are the FF14 forums, if you love FF11 so much go play it and go spout your nonsense over on the FF11 forums.

    It sounds to me like you don't enjoy this game very much, why are you even playing ?

    I am still playing this game because I quite enjoy it, if that makes me masochistic so be it (bring on the pain)
    I actually enjoy this game, but I'm not blind to the glaring issues that clearly many, many more were that they wouldn't even touch this game while it was free to play for over a year. It's just an improper use of the word masochism in regards to XI when XIV will cause a lot more pain to people to play for all the wrong reasons.

    It's painful changing gear because you're ground to halt and it's painful checking bazaars because you have to literally humping them ontop of stationary, versus FFXI where you can check bazaars and buy from them across even 10+ cells, without even seeing them.

    Also:

    I stopped playing FF11 for that very reason, even with its unresponsively buggy
    Between XI and XIV, XIV was the only unresponsive one, XI's interface was purely residing on the client and only attributes came from the server, even the checks between client and server in XI was 100x quicker than in XIV, even now. This is exactly why we're getting new servers for 2.0, a new client is obvious, but new servers? If XI was more buggy and unresponsive than XIV is, you'd think they'd be making an XI-2, no?
    (0)

  4. #4
    Player
    Yucie's Avatar
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    Jul 2011
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    Uldah
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    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Actually, they removed it because of players wanting it to be removed, not SE. P/S levels were fine in concept, in execution they could have easily fixed the problems with it rather than axing it, much like people wanted classes to be more unique, therefore they came up with a way and new system to allow that.



    I actually enjoy this game, but I'm not blind to the glaring issues that clearly many, many more were that they wouldn't even touch this game while it was free to play for over a year. It's just an improper use of the word masochism in regards to XI when XIV will cause a lot more pain to people to play for all the wrong reasons.

    It's painful changing gear because you're ground to halt and it's painful checking bazaars because you have to literally humping them ontop of stationary, versus FFXI where you can check bazaars and buy from them across even 10+ cells, without even seeing them.

    Also:



    Between XI and XIV, XIV was the only unresponsive one, XI's interface was purely residing on the client and only attributes came from the server, even the checks between client and server in XI was 100x quicker than in XIV, even now. This is exactly why we're getting new servers for 2.0, a new client is obvious, but new servers? If XI was more buggy and unresponsive than XIV is, you'd think they'd be making an XI-2, no?
    You seem to love XI a lot, perhaps even a little too much. I can understand how you may want to make comparison after comparison, but it's not really necessary and always does very little to help you in your many crusades around these forums.

    Crystal Tools is the result of changing gear being cumbersome, and even checking bazaars being a pain in the ass. For the years, time and money spent in it's development, it's a horrible engine and should've only been used for single player games such as FFXIII and so forth; but even then, you might as well have a new engine. That's what we're getting.

    I recently took a small, couple-days break from playing XIV to go back and play XI, and in all honesty I think XI was better before Abyssea.

    On topic: FFXIV doesn't need skillups, ever. If I had to spend my time killing mobs over and over just to see a 0.1 or 0.3 like back in the old days I would be incredibly quick to unsub and find another game to play.
    My character is 50. She has all of her skills on all of the jobs she has. It should stay that way; I think not having to buy scrolls or skills every couple of levels is a great system, and it should stay that way.

    P.S. you can't check bazaars without seeing the player first rofl
    (2)
    Last edited by Yucie; 07-14-2012 at 02:32 AM. Reason: PS

  5. #5
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I mained PLD in FFXI. after a couple of Seiryu I was able to cap both shield and parry with ease. my main form of keeping hate was cures so that also capped easily. my enhancing took the longest. but spamming protect while seeking for party usually kept me close enough.

    I don't see skill up fitting in this game very well.

    It's been stated repeatedly they want to increase the pace of the game and make combat faster. IE: skill ups slow things down. so it wont' be happening unless it's retarded easy. and therefore pointless.
    (0)

  6. #6
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    So in otherwords, you personally don't find having to fight against a game to play it obnoxious versus not having to fight against the game to play it. That's how you feel, but you can't consider someone masochists just because they played another game, especially in comparison to a game that people had to and continue to have to fight an onslaught of problems just to enjoy.

    If someone is fighting to enjoy something to that extent maybe they shouldn't be doing it *(which is what the majority did after release)*

    I stopped playing FF11 for that very reason, even with its unresponsively buggy mess I would sooner play FF14 than FF11.

    Why must you go on and on about FF11, these are the FF14 forums, if you love FF11 so much go play it and go spout your nonsense over on the FF11 forums.

    It sounds to me like you don't enjoy this game very much, why are you even playing ?

    I am still playing this game because I quite enjoy it, if that makes me masochistic so be it (bring on the pain)
    (3)
    Last edited by Jinko; 07-14-2012 at 01:05 AM.

  7. #7
    Player

    Join Date
    Mar 2011
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    インドネシア語
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    Skill up is terrible.
    (9)

  8. #8
    Player
    Squiggles's Avatar
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    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50
    skilling up is stupd. i shouldnt be doing less damage than someone next to me just because i didnt waste my time killing monsters pointlessly. it is neither fun nor productive.
    (5)

  9. #9
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
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    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Bring it back , power leveling is lame just like anima. Besides it will help out the solo player in the long run because their skill will be much higher than power levelers because of all the extra grinding they had to do .
    (4)
    Bring back the good ol times

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  10. #10
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Carzilla View Post
    Bring it back , power leveling is lame just like anima. Besides it will help out the solo player in the long run because their skill will be much higher than power levelers because of all the extra grinding they had to do .
    I thought solo level is bad?


    Quote Originally Posted by nasomi View Post
    Initially the job/class xp was the "skill" because you had physical level. Now physical level is gone and your job/class is your level, but there's no skill level.
    No
    Class exp was for your class, not for your skill.
    You got class exp and physic exp. The physic exp was for your char (mostly for stats). If you leveled a class but not the char (don't got new stats) your skills didn't level up. Class exp was mostly for quests, equip and skills (to learn them, not to make them stronger).
    (0)
    Last edited by Felis; 07-14-2012 at 08:06 PM.

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