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Thread: Skill-up's

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  1. #1
    Player
    Reynhart's Avatar
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    When you fight two identical mobs and gaining 0 on the first and 3.2 on the second, you can't say it's not random.
    Indeed, accuracy is a dice, but you can increase it, and have some sort of control...that you can't have over skilling-up.

    Skilling up is as boring as obtaining a 5-percent-drop item on a weak mob. No challenge, ne reward based on you skill, just...dumb...luck.
    (6)

  2. #2
    Player Jynx's Avatar
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    Quote Originally Posted by Reynhart View Post
    but you can increase it, and have some sort of control...that you can't have over skilling-up.
    Again with the misinformation. You had control over your chances to skillup by finding monsters of the apropriate level for that skill.

    If you fought monsters of a high level you would get large but often sporadic chunks of skill, if you fought too low you got nothing. If you fought with a level that was just right, much like goldylocks you would get apreciable skillups. It seems knowing how to properly skillup was a skill in itself as few people seem to know how it actually worked and just did Kuftal burns with their rank 5 sword skill.
    (2)

  3. #3
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    Quote Originally Posted by Jynx View Post
    Again with the misinformation. You had control over your chances to skillup by finding monsters of the apropriate level for that skill.

    If you fought monsters of a high level you would get large but often sporadic chunks of skill, if you fought too low you got nothing. If you fought with a level that was just right, much like goldylocks you would get apreciable skillups. It seems knowing how to properly skillup was a skill in itself as few people seem to know how it actually worked and just did Kuftal burns with their rank 5 sword skill.
    Regardless it did have a random element to it, I've fought mobs and not get a single skill up after 2-3 mobs and then on the next mob I would get damn near a whole level. (on proper level mobs) Regardless it was an effective time sink, it always gave the players something to do, though that is the easy way out instead of giving us proper content. There are a ton of things from XI I wouldn't mind seeing added to this game but at the same time if I wanted XI I would just go play it instead. (New expansion sounds promising)

    It is time to stop looking back and saying it would be nice to have this feature or that feature from XI I want to see the devs come out with some new and fresh ideas . Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    (5)

  4. #4
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    Quote Originally Posted by Dargoth_Draconia View Post
    Regardless it did have a random element to it, I've fought mobs and not get a single skill up after 2-3 mobs and then on the next mob I would get damn near a whole level. (on proper level mobs) Regardless it was an effective time sink, it always gave the players something to do, though that is the easy way out instead of giving us proper content. There are a ton of things from XI I wouldn't mind seeing added to this game but at the same time if I wanted XI I would just go play it instead. (New expansion sounds promising)

    It is time to stop looking back and saying it would be nice to have this feature or that feature from XI I want to see the devs come out with some new and fresh ideas . Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    There is nothing wrong with borrowing from FFXI. I think one of the big issues with this game was exactly that it tried too hard to distinguish itself. FFXI wasn't perfect and there is plenty to improve and add to -- but it did some things fantastically well and I do wish that the original FFXIV design had embraced more of it.

    I don't mean to aim this rant at you, it just bothers me to constantly see the "if you want x, then go play FFXI" line that gets thrown around here so often.
    (3)

  5. #5
    Player Jynx's Avatar
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    Quote Originally Posted by Dargoth_Draconia View Post
    Yoshi-P & team are doing that and it is a nice change of pace from normal MMO standard.
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    (2)

  6. #6
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    Quote Originally Posted by Jynx View Post
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
    (2)

  7. #7
    Player Jynx's Avatar
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    Quote Originally Posted by Yucie View Post
    Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
    Not sure how this is relevant to my question. The person I quoted stated that Yoshi's design philosiphy is a nice change of pace from normal MMO standards. I guess my real question is what is his definition of.

    "MMO standard"

    Because MMO standard is pretty much what we have been seeing the past few months with highly instanced content and low risk vs high reward mechanics. (Materia system withstanding of course)
    (1)

  8. #8
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    SwordCoheir's Avatar
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    Quote Originally Posted by Yucie View Post
    Breaking boundaries doesn't always have a positive effect. Go too far and you're likely to fail.
    Aye, remember the fatigue system. It was good in concept, but was so restrictive and slow it backfired in the end.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #9
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    Quote Originally Posted by Jynx View Post
    Not to be blunt but I would be glad to hear what Yoshi-P & co are doing that is "A nice change of pace from normal MMO standard."

    If anything they are conforming to MMO market cliches that have been prevalent the past few years. Not saying it's a bad thing to do but I would like to hear what they are doing that is breaking boundries in the MMO market.
    The entire game is different from anything I have played especially thanks to the new content added by Yoshi-P.

    Quote Originally Posted by Nazrakin View Post
    There is nothing wrong with borrowing from FFXI. I think one of the big issues with this game was exactly that it tried too hard to distinguish itself. FFXI wasn't perfect and there is plenty to improve and add to -- but it did some things fantastically well and I do wish that the original FFXIV design had embraced more of it.

    I don't mean to aim this rant at you, it just bothers me to constantly see the "if you want x, then go play FFXI" line that gets thrown around here so often.
    It needs to distinguish itself from FFXI more than ever at this point in time. I already said it was okay to borrow ideas from FFXI but if they wanted a FFXI 2.0 then they would have made it instead. So I am sorry you're tired of hearing go play FFXI if you want FFXI, but the truth hurts my friend. As well as go play FFXI is a very valid point also I am just as tired of seeing threads pop up every single day saying this was in FFXI it needs to be in this game. How many FF games that come in sequential order are anything past the basics like one another?

    No it is time for 2.0 to come out and what similarities it has of XI needs to end there and a new game will be born and better than FFXI. So I can finally stop looking back and wondering if I should reactivate my FFXI account.
    (4)

  10. #10
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    Quote Originally Posted by Dargoth_Draconia View Post
    The entire game is different from anything I have played especially thanks to the new content added by Yoshi-P.

    It needs to distinguish itself from FFXI more than ever at this point in time. I already said it was okay to borrow ideas from FFXI but if they wanted a FFXI 2.0 then they would have made it instead. So I am sorry you're tired of hearing go play FFXI if you want FFXI, but the truth hurts my friend. As well as go play FFXI is a very valid point also I am just as tired of seeing threads pop up every single day saying this was in FFXI it needs to be in this game. How many FF games that come in sequential order are anything past the basics like one another?

    No it is time for 2.0 to come out and what similarities it has of XI needs to end there and a new game will be born and better than FFXI. So I can finally stop looking back and wondering if I should reactivate my FFXI account.
    The truth is that the original FFXIV tried to be something completely new and it was an utter failure. The truth is that Yoshi *is* looking back at FFXI and reincorporating features that worked there. 2.0 isn't shaping up to be something entirely new, its becoming a grab bag of features from WOW, FFXI, and other *successful* MMOs. So this idea that people shouldn't request their favorite features from FFXI is absolutely asinine. If you are expecting something brand new then I suspect you are the one in for a hurting.

    2.0 will not have any problem distinguishing itself from FFXI. The little bits we've seen and know make that absolutely clear. My fear is that we'll end up with something that is 80% WOW.
    (1)

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