Quote Originally Posted by Soukyuu View Post
Something around 30 seconds. That way you can build enough TP to start a combo, finish it and be able to switch to the next one.

The 5-6 seconds is after the first THM finishes casting, first damage marking the start of the encounter for me. I haven't actually timed it, but that's how long it feels. It's not specifically about a certain time span for me, but more about how many skills you can execute before the mob drops dead.
Can't say how it will be in 2.0, but currently, melees such as DRG and MNK cannot truly interact with the smaller mobs because jobs like Warrior and Black Mage have more convenient AoE abilities that makes those two jobs feel useless.

Honestly, I think the flow of battle is fine for the most part. I do believe however that single target oriented DPS need to have some unique advantage over AoE jobs that go beyond damage. Having DRG and MNK do have their one AoE ability, but it cannot keep up to the pace of Steel Cyclone and Fire spells. It is pretty much this reason alone why people request BLM's and WAR's through the dungeon process (Not talking about the bosses.).

How do we fix this? I don't know the best approach to it. The options basically are:

1. Help make DRG and MNK more convenient in all dungeon situations. (Not saying they are useless, but not as convenient.). Even something as simple as making future dungeons not based on speed runs would kind of help on this.

2. Gimp the AoE'ers. Now this one I do not agree to. SE is famous for making one job better by gimping another. I don't believe a job needs to be gimped unless they are OP to the point that it is game breaking. What they need to do is find ways to making the jobs that are lacking certain aspects better. No one likes seeing their favorite job gimped.

As I said above. What we have is what we have. Developer's attempt to bring some things of 2.0 into the current game either kind of work or just have a hard time mixing in. I do believe we will see some light on proper party play and all jobs will be able to equally interact with the battles without feeling useless. Just my input however.