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  1. #1
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by indira View Post
    he not talking about making it harder but anyfight should last longer than a weapon skill combo. short fights like we have neglets gameplay mechanics by not using anything but trying to attack a mob before it dies. there no point for to even buff up because of that and also makes it where having a future debuffing class useless.
    This is a matter of attacking weaker monsters, not a matter about the monsters themselves being too weak.

    A part attacking a pack maybe one or two levels above them are going to rip said monsters apart. Especially jobs like Warrior and Black Mage who are designed to deal large amounts of AoE damage against monsters of equivilant or lower level then they are.

    Attacking monsters significantly higher level typically yeilds a far more difficult fight. However, such an experience is not met just finding monsters on the beaten paths in the field - you have to go to dungeons for that, unless you want to intentionally go seeking dangerous camps, which most people simply don't want to do because they'd rather the safe XP.

    Again, you're asking for a practice dummy, not a real fight. A real fight involves danger, danger is something you don't want in your XP grind. And if you're just grinding away XP, then you might as well just sit back and enjoy the AoE fest.

    IF you want something more in depth than that, then you shouldn't be asking for harder field monsters (There are plenty, they are dangerous.) You should be asking for content specifically designed to help level groups together, such as group leves.
    (1)

  2. #2
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    By my understanding, both have already been released.

    The first bolded is the mention of 'preset parties' in which you tick off an enemy leader, the entire group links to you and gang rapes you.

    The second is connected to the text after the bold as well. Effectively - the number of the enemies that respond to the 'call for help' is in direct relation to the number of allies you have by your size and your collective strength. A full party of 8 is going to have to deal with a lot more straight links than someone going solo, who will likely just have to face individual aggro without links.
    (0)

  3. #3
    Player
    Resheph's Avatar
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    Mar 2011
    Location
    Ul'dah
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    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    every single enemy wouldn't be that cool, but I actually miss the longer fights that XI had. There was more time to play around with things. What I would do if I had Yoshi P's job as a compromise would be mini bosses for levequests. Maybe if you pick a certain difficulty setting, the leve would have an optional boss spawn at the end that would drop some kinda chest. This boss would be harder to defeat than a normal mob, but soloable and not as difficult as an NM or dungeon boss.
    (0)

  4. #4
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I was thinking leve quests as it's own catagories. Tailored specifically for parties to level and train together with.

    Players on these boards have been making complaints that the leveling speed is too fast and it's leaving players unprepared for parties and raids and whatnot.

    Well, what if part of that process involved a party leveling system that mimicked certain raid behaviors like objectives or mini-boss fights, or coordinated enemy groups? But done so on smaller scale. This way, the speed of leveling is moot as you're already practicing in groups instead of grinding mobs solo. You don't have to complain about the AoE fest as the fights are tailored to require group dynamics instead of BLM spamming. And you wind up with a stronger bond between players as desired by many on these boards.

    But I'd rather the group leve system be developed specifically for groups, so that it gives players those options, rather than simply coat-tailing off exact leve objectives.
    (0)

  5. #5
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Soukyuu, how long is a 'longer' in your opinion?
    You keep saying that it takes 5 seconds to kill a monster, and that 1 minute is an exxageration. So what is your pefect time?
    I say that because I've done levelling parties mostly in the 1~30 range and monsters certainly last a lot longer than 5 seconds.
    That said, we usually do only have one or two thaumaturges.
    (0)

  6. #6
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Soukyuu, how long is a 'longer' in your opinion?
    Something around 30 seconds. That way you can build enough TP to start a combo, finish it and be able to switch to the next one.

    The 5-6 seconds is after the first THM finishes casting, first damage marking the start of the encounter for me. I haven't actually timed it, but that's how long it feels. It's not specifically about a certain time span for me, but more about how many skills you can execute before the mob drops dead.
    (0)

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  7. #7
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Soukyuu View Post
    Something around 30 seconds. That way you can build enough TP to start a combo, finish it and be able to switch to the next one.

    The 5-6 seconds is after the first THM finishes casting, first damage marking the start of the encounter for me. I haven't actually timed it, but that's how long it feels. It's not specifically about a certain time span for me, but more about how many skills you can execute before the mob drops dead.
    Can't say how it will be in 2.0, but currently, melees such as DRG and MNK cannot truly interact with the smaller mobs because jobs like Warrior and Black Mage have more convenient AoE abilities that makes those two jobs feel useless.

    Honestly, I think the flow of battle is fine for the most part. I do believe however that single target oriented DPS need to have some unique advantage over AoE jobs that go beyond damage. Having DRG and MNK do have their one AoE ability, but it cannot keep up to the pace of Steel Cyclone and Fire spells. It is pretty much this reason alone why people request BLM's and WAR's through the dungeon process (Not talking about the bosses.).

    How do we fix this? I don't know the best approach to it. The options basically are:

    1. Help make DRG and MNK more convenient in all dungeon situations. (Not saying they are useless, but not as convenient.). Even something as simple as making future dungeons not based on speed runs would kind of help on this.

    2. Gimp the AoE'ers. Now this one I do not agree to. SE is famous for making one job better by gimping another. I don't believe a job needs to be gimped unless they are OP to the point that it is game breaking. What they need to do is find ways to making the jobs that are lacking certain aspects better. No one likes seeing their favorite job gimped.

    As I said above. What we have is what we have. Developer's attempt to bring some things of 2.0 into the current game either kind of work or just have a hard time mixing in. I do believe we will see some light on proper party play and all jobs will be able to equally interact with the battles without feeling useless. Just my input however.
    (1)

  8. #8
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Velhart View Post
    Can't say how it will be in 2.0, but currently, melees such as DRG and MNK cannot truly interact with the smaller mobs because jobs like Warrior and Black Mage have more convenient AoE abilities that makes those two jobs feel useless.

    Honestly, I think the flow of battle is fine for the most part.
    I'm not basing my opinion solely on my MNK experience, I don't think it's fine for BLMs to just spam Fire (maybe followed by Fira if other BLMs were slow) all the time either. With mobs being so squishy, they just die before the end of a spell combo. The side effect of that being melees not even getting to do anything except AA/first skill.
    (0)

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  9. #9
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Velhart View Post
    Can't say how it will be in 2.0, but currently, melees such as DRG and MNK cannot truly interact with the smaller mobs because jobs like Warrior and Black Mage have more convenient AoE abilities that makes those two jobs feel useless.
    Wait, wait wait wait, what? I mean-
    This is unrelated to the discussion itself, but what exactly does Warrior has AoE-wise over Dragoon?
    (0)

  10. #10
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Skies View Post
    Wait, wait wait wait, what? I mean-
    This is unrelated to the discussion itself, but what exactly does Warrior has AoE-wise over Dragoon?
    Steel Cyclone and Whirlwind? Steel Cyclone has a much smaller cool down time than Ring of Talons.
    (0)

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