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  1. #1
    Player
    Athaya's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    87
    Character
    Athaya Morwen
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Leave the long fights for NM and boss battles.
    (84)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Athaya View Post
    Leave the long fights for NM and boss battles.

    ^^This

    I have no desire to level slower
    (28)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Krausus View Post
    ^^This

    I have no desire to level slower
    If you would have read my post, I said exp would be adjusted sooo the whole getting less exp is out of the question.
    (20)

  4. #4
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    If you would have read my post, I said exp would be adjusted sooo the whole getting less exp is out of the question.
    then I guess I dont care, I dont find killing normal mobs fun I find killing bosses fun, killing normal ones is something I'm forced to do to get to the fun part.

    Also not everyone is a THM, as well as thunder thundara is a combo and the combo is what makes it so awesome
    (1)
    Last edited by Krausus; 01-05-2012 at 07:26 AM.

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Krausus View Post
    ^^This

    I have no desire to level slower

    UGH.........longer fights, MUCH higher exp -problem solved <.<

    *refrains from raging further*

    Edit: Nvm, you retracted it later lol...thank god
    (0)

  6. #6
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Athaya View Post
    Leave the long fights for NM and boss battles.
    And let 90% of the game be boring and shallow, with neither danger nor menace?

    R
    (2)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Athaya View Post
    Leave the long fights for NM and boss battles.
    This.

    Should really vary between bosses, though. Not every boss should be heroic Lich King in length. Average boss fight being between 10-15 minutes in 24-man raids seems reasonable enough, I think.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Duelle View Post
    This.

    Should really vary between bosses, though. Not every boss should be heroic Lich King in length. Average boss fight being between 10-15 minutes in 24-man raids seems reasonable enough, I think.
    10-15min fight is not that long of a boss fight.... go play Dragons Dogma and Fight Ur Dragon Online right now. Ya, You won't kill em in 10-15mins, soo fun too!~
    Most people probably can't kill em in 15mins offline either, sooo ya, we need longer fights. if a single player game beats an mmorpg on fights, that's sad.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rokien View Post
    10-15min fight is not that long of a boss fight.
    It's reasonable when you have a dungeon where you're going to have to fight somewhere between 7 and 12 bosses (unless you're expecting the developers to continue the one boss per instance nonsense). Even FFXI eventually started putting in enrage timers (though theirs are a bit longer because XI's combat system is as slow as molases) in order to place something resembling a time limit on each fight. 15 minutes would already be longer than WoW, as their encounters all have a 10-minute enrage barring Lich King, which was designed to be a longer fight. Would also fit XIV's battle pace, which is faster than XI but nowhere near as quick as WoW's.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Quote Originally Posted by Duelle View Post
    This.

    Should really vary between bosses, though. Not every boss should be heroic Lich King in length. Average boss fight being between 10-15 minutes in 24-man raids seems reasonable enough, I think.
    Too bad Yoshida already agreed fights are too short and mobs die too quickly. He's in favor of increasing all battle lengths.
    (3)

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