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  1. #1
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Skies View Post
    Also i've just remembered a thing.
    You do know that any AoE maxes at 8 targets, right? (or was it 10, cannot remember exactly) Any single AoE utilized will cap at that number of targets, so it's not like if you do a humungous pull you'll run out of targets too soon.
    If speaking in terms of pure AoE spammage, yes. But when you have a mixed single target/AoE DD, you will have melees constantly changing targets because what you just targeted will usually be one of those 8 targets.

    But yeah, in Natalan even melee can start executing more than one skill. But that's 40+, so for 40 levels you just spam this one skill.

    Another thing about AoE being capped to 8, when you have multiple AoE cast on different targets of a mob, the 8 targets it hits is different, so potentially you could cover more than 8 targets in "one" cast
    (0)

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  2. #2
    Player
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    Mar 2011
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    Ul'dah
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    1,847
    Quote Originally Posted by Jynx View Post
    Do all open world monster need to be reduced to this?


    I much rather my open world monsters and "Rabble rousers" as you so call them to look like this.




    I certanly don't want them to be killed in 15-20 seconds I mean christ why even bother giving monsters TP moves if they aren't even supposed to survive long enough to kill them.

    Have people regressed so far into their instanced shells that they only want difficult unique monsters to be hidden away from the world unless we wave our fingers at a gate to summon them? Is it really so bad to have strong monsters wandering the wilderness with no othe goal than to murder you (and provide some hard to gather loot)? Are people so afraid of something happening outside some confines they control that they just wont let it happen.

    Bah I say.
    I really cannot agree more; perfectly said.
    (2)

  3. #3
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    Quote Originally Posted by Dragon View Post
    I really cannot agree more; perfectly said.
    It's not really perfectly said. The things he doesn't want killed in 15-20 seconds are things that probably already arren't going to be killed in 15-20 sconds.

    I don't want fights to last of some arbitrary length. Fight lengths should be appropriate and porportional to the sort of enemy you're fighting. Big scary boss = long fight. Bloated burble = short fight.

    More accurately, I want better fights, not longer fights. Time and sophisticaiton or difficulty are not directly porportional.
    Short fights can be intricate and challenging, and long fights can be simple and dull.

    Here's for a return of the suspense-filled, panting-good times of crowd-control, link management and highly strategical fights.
    These things already exist. Someone hasn't played Good King Moggle Mog or United We Stand or Hamlet Defense. And, as I said just a moment go, length of fight does not necessarly determine level of strategy or sophistication. We could immediately make all fights in the game longer by tripling enemies' HP or giving them super duper defense but that doesn't make combat more strategic, it just makes it take longer. Longer != more strategic, panting good suspense filled fights. Longer fights just mean longer fights.
    (3)
    Last edited by Alhanelem; 07-08-2012 at 01:40 AM.

  4. #4
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alhanelem View Post
    Short fights can be intricate and challenging
    You know I've seen you say this often in this thread but would you mind giving us an example of a "Short but intricate" fight?

    We sure as hell don't have that in this game, or any other game with short fights that I've ever seen. No aiming for the head/bodypart is not a "Intricate" tactic either.
    (2)

  5. #5
    Player
    Rutelor's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Here's for a return of the suspense-filled, panting-good times of crowd-control, link management and highly strategical fights.

    R
    (1)

  6. #6
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    No aiming for the head/bodypart is not a "Intricate" tactic either.
    Anything that breaks from continuously repeating the same action with no others in between is adding intricacy. I will not accept your arbitrary "doesn't count as intricate" rules. The incapcaitation system is an intricacy, as is the combo system, as will be battle regimens if/when they come back. None of these things require a certain amount of time to pass to be utilized. We already have enemies (e.g. bombs, cactuar) that have a significant consequence for allowing them to live too long. Mechanics like this allow short fights to be interesting.

    Most of the problems with combat in this game come from
    1) the lack of primarily-enfeebling type actions
    2) lack of sophistication in enemy actions. With the exception of boss fights and instanced raids, few enemies have any variability in their behavior and are all extremely predictable, so even in the worst case situation you know what's going to happen.
    3) lack of probability in complications to the player's actions. While original accuracy and resistance rates were really bad, it feels like things may have been taken too far to the other end of the spectrum. There is rarely a case where you have to choose anything other than your universally most powerful action because you can always count on it working.

    None of these problems with combat have anything to do with fight length. The only point at which fights are "too short" is if you are literally one/two shotting enemies of comparable level. I don't know, maybe super triple melded people are doing that? I know I can't. It usually might take me three spells plus some abilities to take out a ~50 monster? Which isn't much different from FFXI- the only real difference with XI is the amount of time spent auto-attacking or waiting between actions.

    Depth of combat != length of combat. You don't need to spend minutes per monster battling common enemies to have combat system with reasonable depth.

    I'd love to hear your ideas on making fights more interesting. I don't want to hear your ideas on making fights longer, because making fights longer doesn't make them automatically better.

    Take games like the kind where we stuff little critters into balls and make them fight eachother- where battles can sometimes be decided in a single turn, and other times can take dozens of turns. The combat system for those games seem simplistic, but is intricate for the sheer variety of moves available in the game (something that is being limited by this game's engine right now, as I understand it) and number of factors you have to consider (such as type). There is a significant crowd of people that play it competitively as a result- battles can sometimes last a long time, and sometimes be very short.

    (There are a few things in FFXIV, such as differences between monster types, that were dumbed down to make experiences more consistent, and this does represent an area where I think things took a direction they shouldn't have)

    [note; above section vague-ified to not sound like an advertisement]

    TL;DR: advocate for better combat, not for arbitrary durations of combat.
    (2)
    Last edited by Alhanelem; 07-08-2012 at 02:48 AM.

  7. #7
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alhanelem View Post
    TL;DR: advocate for better combat, not for arbitrary durations of combat.
    Agreed. While the fights would have to last a little longer for them to make better use of the existing systems, they don't need to be obnoxiously long simply for the sake of being long. I'd personally like to see further use of the Incapacitation system in a meaningful way.
    (2)

  8. #8
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    Jan 2012
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    This is a great idea, the fights should last 1minute-5minute giving us a bunch of exp such as 2000-5000 exp instead of 3 second and giving us 1000 exp.
    At least it will actually be fun ranking up****
    I Hate grinding because it's boring---- but seriously grinding every monster and killing all of them in 4-10 second, there's no fun and no point of even having that.
    they might as well give us a rank 50 job... this doesn't help nubs become better; but at least it doesn't waste my time grinding every monster out of boredom.

    I say make the fight last longer with of course more exp to make it equal to how much exp you get now per hour.
    POWER LEVEL..... -.-..... fix that B S otherwise you might as well give us rank 50
    I don't mind Healing power level... but seriously invite disband power level? killing monster out of party with high rank?? If your going to allow that- just give us rank 50 at start.
    (0)
    Last edited by Gukie; 07-08-2012 at 03:08 AM.

  9. #9
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Longer fights can lead to.

    1. Monsters using more varied TP style attacks that have strategies to avoid and or minimize damage
    2. Enfeebling effects have time to actually be usefull (Using slow on a monster that dies before he would even swing next is useless)
    3. Incapacitation effects are actually usefull (Same thing as enfeebling mostly)
    4. Gives players time to use positional tactics (Combos and whatnot are extremly hard to even try using on "Mooks" because the thing is either spinning like a top or dead before you even walk behind it.

    I gave a few of a long list of reasons longer fights (I don't mean marathons for every fight) But a fight that can last a good 1-2 minutes per monster.

    You say systems like enfeebling effects and combo system are not effected by fight length and you couldn't be anymore wrong. It takes time to cast a enfeeble and feel it's full effects. Being paralyzed for 5 seconds missing a single action (if your lucky to even have it proc once) is much different than being Paralyzed for 30 seconds and the monster missing several actions.

    This works on the other end of the spectrum as well, nobody cares about debuffs like poison on themselves because shortly afterwards the monster is no longer a present threat and all attention is focused on you. Longer fights cause more scenarios that will test healers/tanks than short battles.
    (2)

  10. #10
    Player

    Join Date
    Jan 2012
    Posts
    114
    For every player's who doesnt want grind- Why don't you play Street fighter or mortal kombat C.c.. instead of MMO?
    the character is built up and you can instantly fight other characters c.C? go play Street fighter online ._.????
    Or go play League of Legends if you want a more mmo style game that allows you to rank up quick.

    Or just Put a tread up that you want a server that gives you all rank at 50 all jobs at 50 all gear maxed out and allow you to fight a single boss solo.
    Thanks and hope you enjoy that server you ask for!

    There is way tooo many noobs in this game... seriously just because 80% of you noobs want 10-30 second kill and never learn to use your job. Waiste the rest of the good players time trying to learn it on Garuda >.> No wonder no one uses the search and seek system, shiet Normally i'am the type of guy who likes to make pick up party but yet I decide not too because of the fact this game carries way to many noobs who are 50 who can't play there jobs.

    I understand some elite players wants to be rank 50 quick and do endgame... and that not everyone needs training to be a great player, but you are talking about people!!!!! do you really think people are educated enough to know how to play a game ?? nop that's why they created the WII!!!!!!!
    the easy mode Controler c.c..

    alright i'am off topic now ;D
    (0)
    Last edited by Gukie; 07-08-2012 at 03:01 AM.

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