
Originally Posted by
Azurymber
Rather than say "zomG your economics is soooo wrongggg" why don't you show whats wrong about it?
I gave the definition of GDP and linked to a wikipedia article.... I'm sure that's all wrong though. Wikipedia is just a conspiracy to trick the average person into believing things that "they" want you to think, right? The Illuminati are really the ones controlling gil levels!
And I don't think you are grasping the concept of how an economy with billions of gil circulating is different from one with no gil.
Let me put it this way:
There are 2 islands totally separate from each other.
Island A, and Island B
On both islands you can make 1000 gold coins a day
Now on island A, most people have 500,000 gold coins saved up.
On island B, most people have less than 10,000 gold coins saved up.
The supply of chocolate bars is equal on both islands. It takes the same amount of work and effort to produce a chocolate bar on Island A as Island B.
In any free market, Island A will have a higher chocolate bar price than Island B. Why? Because island A is experiencing inflation (note: this is assuming the monetarist view. But even under other theories the same thing would occur)
What do I mean by inflation you say? Well think logically. If in 2010, every citizen of island A on average has 100,000 gold. And then by 2012, every citizen on average has 500,000, it means that the amount of gold circulating in an economy has increased 5-fold. That means that 1 piece of gold is now worth 5 times less than it was...
So apply this to ffxiv.
On an old server having 1-million gil may be equal to 100k gil on a new server (value wise).
Confused?
Lets simplify
You have 100 people per server. Each has an average 5000 gil. So there is 500,000 gil overall in the economy
If you have 20,000 gil you have 20,000/500,000 or 0.04% of the world's gil.
Now lets say you are on another server.
You have 100 people per server. Each has an average of 50,000 gil. so there is 5,000,000 gil overall in the economy
If you have 20,000 gil on this server you have 0.004% of the world's gil. That means you are 10 times poorer than you would be on the "new" server with less gil.
So, by logic,
Lets say SE sets prices for things like airships, dynamis-type entrance fees, crafting materials, etc, based upon how much gil you -CAN- make.
What that means is that if an old server has 10 times more gil than a new one, it is 10 times easier for those on the old server to purchase whatever is being sold.
Put another way, if I spend 1% of my gil on a dynamis entrance fee, someone on a new server would probably have to spend 10%.
In reality, there has been so much exploitation and so many people have over 100mil, that its more like 50 to 100 times easier.
Of course if I -only- did leves, i would be in the same situation as a new player. But I can craft, farm, and gather, and then sell that. Since there is so much gil in the economy, I will always be able to sell my goods for 10 times or more than new servers. Thus I will always have 10 times or more of an advantage when purchasing anything from an npc.
And you might say "nuh uh, the servers will balance over time". But why would they? Players on new and old servers will on average generate the same amount of gil into the economy from the "system". However, on old servers there will always be those billions of gil floating around. So the old servers will always have a massive advantage over new servers when it comes to purchasing anything from an NPC.
I have mentioned many solutions, like diff prices for diff servers, gil sinks prior to new servers, etc. But the chances of SE making good decisions are low, as if they treat one server different than another, people will complain and rage.
I just provided a mathematically based economic explanation of the difference between two servers with different amounts of monetary circulation. If you don't agree, respond in an educated way. Not "ALL LYIESSSSSS"