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  1. #1
    Player
    Pandastirfry's Avatar
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    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Azurymber View Post
    This...
    Plus this thread has absolutely nothing to do with new people making less than old people. It has to do with the amount of money in circulation on different servers and how that could effect SEs decision making

    For example: say SE implemented a repeatable dynamis. They had to decide on what to charge for an hourglass. "look at all the players with capped gil, lets charge 5mil a pop" they might say. So on my server, 5mil a pop is nothing. But on a new server people might need to work for weeks or months to get 5mil. Hence people on the new server cry about how its unfair, and SE drops the price to 500k. But now people on the old server can do like 1000s of dynamis runs. People on the new server cry that people on the old server have 10 times more dynamis gear then them. SE abandons gil and makes everything a primal fight.

    Thats just one -possible- example.

    Yes, they can work around it if:

    They treat different servers differently (resulting in cross-server rage at unfair treatment)
    But then, they can't let anyone ever transfer to that server because if 10 people brought capped gil they would destroy the servers economy

    They never use gil as anything more than trading currency
    In this case they might as well just get rid of npcs that sell stuff. Make airships and stuff like that free. And never introduce elite dynamis-level gear that have purchasable items (as people with 999,999,999 will grab them all up like hotcakes and have a dynamis weapon a month after its released, again pissing ppl off on the new servers who will never see one for years)

    And there are a lot of other very good ways they could work around it mentioned here.
    they will never base the cost of a NPC bought Item on available gil stores...how many times do you have to be told this.


    Let's use the airship tickets as an example... at lvl 50 an airship ticket costs 5k gil, this is because they worked out the formula based on an average lvl 50's EARNING POTENTIAL, not the expected amount they have in their savings, one lvl 40 leve should be enough for your average lvl 50 to make that 5k in roughly 5 minutes. This is simple math they have to use..."if we can expect that the lvl range targeted with this content can make this much money in this amount of time with a reasonable lvl of effort, then this is the price point we will use"... IT would be the height of idiocy to use the rubric of "50 people on these six random servers have 999,999,999 gil so the price for this item will be....50mil gil". No economy uses that pricing structure for obvious reasons.

    it is the same reason that goods and services are not priced based on the population available money, but on the market demand and average cost of the good to produce and sell...

  2. #2
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Stopped here because you forgot to mention:

    1. Gil was in surplus at the start of service, you could literally make millions on guildleves in a relatively short time compared to now, even spamming 99 leves you won't hit a million+ gil in as short of a period, simply because the way rewards work when you're over leveled and the fact low level leves don't produce that much gil as is.

    2. Vendor prices were much much higher on certain items early on as well, thus people made twice as much gil selling to vendors then compared to now.

    So while yes "working more/longer means you have more gil", you have to take into consideration that isn't why a lot of people actually had a lot of gil compared to someone new playing (in present time), especially if you're comparing to someone who started in 2010 when the game was horribly broken and horribly unoptimized in even its singular content system.

    Nowadays you don't get near as much gil from leves like you used to, not even faction leves. Evaluations can come close (specially for achievement) however it's no where near as lucrative as 2010 just doing regular 8 leves every 36-48 hours ontop of vendoring everything you get for 1-5k a pop.
    I'll just have to disagree, sure it's unfair to a new server, but the price of oil is a price of oil. You could play with drop rates in your dynamis to make up for the difference in Gil sink to make it more 'fair' to the new server, but in reality your just screwing us older guys.

    You know Johnson and johnsons stock rose over 4000% from the 70's to 1999, and is up like 17% since then, is that unfair to the generation that came investing time and money into the stock post 2000?

    Some things are not fair, sorry
    (0)

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Put another way:
    Old server > average gil is 40mil per person
    wait. what the hell?
    I play since beta and I only have one mil left after gearing my blm.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
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    Gridania
    Posts
    548
    Quote Originally Posted by Majidah View Post
    wait. what the hell?
    I play since beta and I only have one mil left after gearing my blm.
    Lol, I love how these ppl pull those nbers from their asses.

    Average is 40 mil.. Lol where are my 35mil?
    (2)

  5. #5
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    Mar 2011
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    インドネシア語
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    Stop making real life example and give us example what will happen in FFXIV. No don't even try to bring up how FFXI relic weapon works and how someone will just get it on first day because so far we don't have anything like that.

    There are too much IFs and worrying over nothing and please dear god stop bringing up FFXI. What will happen in FFXI or what has happened in FFXI stays there. Give us what will happen at current FFXIV economy.
    (1)

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Chardrizard View Post
    Stop making real life example and give us example what will happen in FFXIV. No don't even try to bring up how FFXI relic weapon works and how someone will just get it on first day because so far we don't have anything like that.

    There are too much IFs and worrying over nothing and please dear god stop bringing up FFXI. What will happen in FFXI or what has happened in FFXI stays there. Give us what will happen at current FFXIV economy.
    I give up a few page back the person just put a wall of text and sadly a wall of text of something the person trying to explain that is wrong and not matter but w/e i just hope this get lock.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #7
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
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    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chardrizard View Post
    Stop making real life example and give us example what will happen in FFXIV. No don't even try to bring up how FFXI relic weapon works and how someone will just get it on first day because so far we don't have anything like that.

    There are too much IFs and worrying over nothing and please dear god stop bringing up FFXI. What will happen in FFXI or what has happened in FFXI stays there. Give us what will happen at current FFXIV economy.
    There are 2 general scenarios.
    1. Gil gets downplayed. To avoid problems like dynamis prices or relic weapons they just never implement anything that relies on gil. As a result there is no longterm incentive to store up gil or farm, resulting in a reduction of economic transactions. Ex. People stop selling most stuff.
    2. They assume that both types of servers are the same, implement policies that work on one server and not on another, forum rage, mass quits, game economy completely falls apart again (kinda like 4 months after release).

    There are other possibilities too. I'm not saying option 1 is necessarily going to kill the game.

    But option 2 would severely hurt it. Especially if SE makes decisions based on old servers, and new servers find npc prices too high. I'm going by past experience with SE. They don't know how to handle a game economy. They couldn't pull it off in FFXI and pretty well killed it in favour of rare/ex stuff. And they completely butchered it in FFXIV. The ironic part was that FFXIV was supposed to be an economy-centered game where you could main as a gatherer or crafter.

    I do seriously think at some point RMT will unload billions into the old FFXIV servers, especially with the merges. And that will result in serious hyperinflation and long-term destability. Imagine 5000 million gil entered the economy within a week at christmas. Prices for high-demand equip will rise by a lot. People won't be sure what prices are worth, so they will stop selling stuff and buying stuff. Many people who don't buy gil and don't have 50mil+ stored up will be unable to afford anything good. People will quit slowly. And over time the economy may level out. But it will take months or years.
    SE will then try to counter inflation by implementing very high gil sinks, and people on new servers won't be able to take part. They will rage that the prices are unfair, quit, etc.

    Now what if that happens december of the 2.0 launch? Instant hyperinflation with a new influx of players. And poor choices in dealing with the hyperinflation. Its a very easy way to lose a large chunk of your population right after re-launch. And a very easy way to kill any chance of expansions.

    If SE is competent it wouldn't happen. But so far they haven't shown it (at least economy-wise)
    (1)
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  8. #8
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    So what does different server policies gonna do if RMT decides to unleash trillions of gil into server? hyperinflation is gonna happen anyway lol? since it only effects crafted equipments, it has nothing to do with NPC prices and such.

    Also, high demand equips so far has only been raids/primals gears. What makes you think RMT destabilizing market is gonna effect anything?

    and before you counter above argument with "OH THEN CRAFTED GEAR IS USELESS", no it's not useless as we've said alot of times, but they are not rare, materials are all over the place, and so is crafter. Everyone can easily farm their mats and make their own, people that doesn't do those will rely on raid gears, as they always have right now.

    so my question is.. What makes you think RMT destabilizing market is gonna effect anything (if they managed to do it anyway)?

    Also for new player, we have ton of gears provided from cheap NPCs and mini-bosses and raids. So they won't be effected at all. New influx of new players quitting is really out of the question. If they do quit, it will not be because they can't purchase armor from ward.
    (0)
    Last edited by Chardrizard; 06-03-2012 at 07:53 PM.

  9. #9
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chardrizard View Post
    So what does different server policies gonna do if RMT decides to unleash trillions of gil into server? hyperinflation is gonna happen anyway lol? since it only effects crafted equipments, it has nothing to do with NPC prices and such.

    Also, high demand equips so far has only been raids/primals gears. What makes you think RMT destabilizing market is gonna effect anything?

    and before you counter above argument with "OH THEN CRAFTED GEAR IS USELESS", no it's not useless as we've said alot of times, but they are not rare, materials are all over the place, and so is crafter. Everyone can easily farm their mats and make their own, people that doesn't do those will rely on raid gears, as they always have right now.

    so my question is.. What makes you think RMT destabilizing market is gonna effect anything (if they managed to do it anyway)?

    Also for new player, we have ton of gears provided from cheap NPCs and mini-bosses and raids. So they won't be effected at all. New influx of new players quitting is really out of the question. If they do quit, it will not be because they can't purchase armor from ward.
    most people want to have the best gear possible. Thats the point of an MMO, to become "elite" or whatnot. If it wasn't then SE wouldn't focus so much effort onto endgame stuff, and instead create fun mid-level stuff.

    If there is inflation, the best gear prices would skyrocket out of the reach of any new player. That combined with a reduction in market transactions leads to people complaining that they will never be able to afford the best gear. That leads to SE doing something.
    (0)
    Mew!

  10. #10
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    Quote Originally Posted by Azurymber View Post
    most people want to have the best gear possible. Thats the point of an MMO, to become "elite" or whatnot. If it wasn't then SE wouldn't focus so much effort onto endgame stuff, and instead create fun mid-level stuff.

    If there is inflation, the best gear prices would skyrocket out of the reach of any new player. That combined with a reduction in market transactions leads to people complaining that they will never be able to afford the best gear. That leads to SE doing something.
    Yes most people want to have the best gear possible, but when one isn't obtainable, they will go for alternatives, which in this game have many alternatives for every slot.

    It's very different than FFXI where you need to wear Hagun until u can get SAM relic weapon, in this game u have choice of 3 primals weapon currently, GC weapons, green raid weapon which all perfomrs very closely to each other.

    Your scenario only works if best items comes from craftable and triple above melds.

    Because we have our own hierarchy in this game, There is no best craftable items unless you double/triple meld it. We will never have best craftable items if it's not melded.
    (0)

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