Quote Originally Posted by Jamison View Post
1) There’s a nice little disclaimer right at the top of the post: this content is under development and may not be finalized. This wasn’t the patch notes, this was a glimpse of the direction they were working towards.
This paragraph can be applied equally to the entirety of planned 2.0 content. When your plan for resurrecting the game leans almost entirely on "here is all the cool stuff we are going to do," backtracking on your planned changes (and extremely significant ones, at that) without so much as an explanation is kind of a big deal.

2) His post clearly says that under the plan-that-would-have-been, getting HQ ingredients would be “very difficult”. That’s a change that would have happened, but it didn’t. I never claimed they made it easier to get HQ mats… it’s (essentially) the same as it was before.
Notwithstanding the fact that you have yet to support the claim that HQs are equal/easier to produce than before, it's irrelevant. Fundamentally, the best you can argue is that that is yet another unexplained change to the roadmap that was laid out.

What you wanted was both ways… easy mats and guaranteed success… and no offense, but that wasn’t ever going to happen.
I never said what system I personally wanted. In fact, I have specifically NOT said anything of the sort.

I asked if the system that was detailed by Yoshida is still in line to be implemented, and if not, for an explanation as to why said system was scrapped.