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  1. #1
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Spider-Dan View Post
    The terms used to describe the HQ synthesis change were not "may" be guaranteed or "could" be guaranteed, but instead "are" guaranteed. I suppose you can read that creatively if you like, but the most charitable thing you could say about it is that is is misleading (and, importantly, was never addressed as erroneous).
    (Points not quoted nicely because I’m posting from my phone.)

    1) There’s a nice little disclaimer right at the top of the post: this content is under development and may not be finalized. This wasn’t the patch notes, this was a glimpse of the direction they were working towards. Attitudes like yours will only prevent them from sharing preliminary information with us in the future when we’ve been CLAMERING for them to communicate more on the direction the game is headed.

    2) His post clearly says that under the plan-that-would-have-been, getting HQ ingredients would be “very difficult”. That’s a change that would have happened, but it didn’t. I never claimed they made it easier to get HQ mats… it’s (essentially) the same as it was before. They didn’t make it harder, which we’d all be griping about if that’s the direction things had gone.

    3) We’ve traded a system that was “very difficult” to get the mats but guaranteed success for one where nothing in the system is “very difficult” but isn’t 100% guaranteed. There’s nothing wrong with that. What you wanted was both ways… easy mats and guaranteed success… and no offense, but that wasn’t ever going to happen. You want him to explain why a system in development changed before the final version? Because it did. There could be any number of reasons why it was decided this was better.

    I really don’t understand why you are so longing for this system other than “that’s what the post said!”
    (0)

  2. #2
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jamison View Post
    1) There’s a nice little disclaimer right at the top of the post: this content is under development and may not be finalized. This wasn’t the patch notes, this was a glimpse of the direction they were working towards.
    This paragraph can be applied equally to the entirety of planned 2.0 content. When your plan for resurrecting the game leans almost entirely on "here is all the cool stuff we are going to do," backtracking on your planned changes (and extremely significant ones, at that) without so much as an explanation is kind of a big deal.

    2) His post clearly says that under the plan-that-would-have-been, getting HQ ingredients would be “very difficult”. That’s a change that would have happened, but it didn’t. I never claimed they made it easier to get HQ mats… it’s (essentially) the same as it was before.
    Notwithstanding the fact that you have yet to support the claim that HQs are equal/easier to produce than before, it's irrelevant. Fundamentally, the best you can argue is that that is yet another unexplained change to the roadmap that was laid out.

    What you wanted was both ways… easy mats and guaranteed success… and no offense, but that wasn’t ever going to happen.
    I never said what system I personally wanted. In fact, I have specifically NOT said anything of the sort.

    I asked if the system that was detailed by Yoshida is still in line to be implemented, and if not, for an explanation as to why said system was scrapped.
    (0)

  3. #3
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Spider-Dan View Post
    This paragraph can be applied equally to the entirety of planned 2.0 content. When your plan for resurrecting the game leans almost entirely on "here is all the cool stuff we are going to do," backtracking on your planned changes (and extremely significant ones, at that) without so much as an explanation is kind of a big deal.
    This is hardly a significant backtracking that calls in to question the entirety of their 2.0 plans. Drama much?

    Notwithstanding the fact that you have yet to support the claim that HQs are equal/easier to produce than before, it's irrelevant. Fundamentally, the best you can argue is that that is yet another unexplained change to the roadmap that was laid out.
    Support? Uh, I play the game. Empirically, gathering HQ items has remained *exactly* the same, capped at 10%. And while I don't have statistical proof on crafting HQ ingredients, I personally find it a LOT easier to HQ them when I do. And for the third fracking time, I never said they were easier! I said they didn't make them "very difficult" to obtain, which would have been the major challenge under the proposed system. Seriously, read and understand before you go off...

    I never said what system I personally wanted. In fact, I have specifically NOT said anything of the sort.
    Fair enough, I should have said "what it seems you want".

    I asked if the system that was detailed by Yoshida is still in line to be implemented, and if not, for an explanation as to why said system was scrapped.
    Because it was in development, a glimpse in the direction they were headed. It was never law handed down from God that could never be questioned. They decided the revisions that ultimately got implemented in the game were better for the game. I can think of several legitimate reasons that could be true. But here's the thing, it doesn't matter. It's a good system. You've no basis for demanding this personal explanation on a system that was never promised to be in the game in its exact form.
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