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  1. #31
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I, too, was anticipating the crafting system the OP speaks of. But I'm curious what will happen to future crafting adjustments. I imagine there will be some tweaking here and there. Rapid synthesis might be on its way out, but all should be taken with a grain of salt and a sip of lalafell blood.

    Quote Originally Posted by Jynx View Post
    Like politicians Developers don't always tell you when they change their minds about something they said would be coming.
    I hope you're not talking about 2.0. Wuh oh!
    (0)

  2. #32
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Airget View Post
    If you're having issues HQing or getting 100% then it's most likely bad luck, 9/10 times when you have 80% you'll HQ
    Actually that would be 8/10 times.
    (0)

  3. #33
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The way I see the percentage.

    On a successful critical hit, you have a 5% chance to drain 25% health of the damage dealt. The hidden percentage here is your chance to critical hit.

    I think SE percentages may be a partial cake.
    (0)

  4. #34
    Player
    Join Date
    Mar 2011
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    4,948
    HQ materials are too common to give 100% HQ results.
    (1)

  5. #35
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ryans View Post
    If you read my post, you'd know its possible to guarantee a HQ on any recipe lower than you level and almost guarantee a HQ on the highest recipes in the game. Maybe yoshida should have put a disclaimer on the 100% statement that said "if crafted correctly, guaranteed HQ"
    Your post is incorrect.

    Undyed Woolen Cloth is an R45 synth. On my R50 WVR, exclusively using HQ materials (and therefore starting at 500 quality), I have yet to reach 1000 quality (i.e. 100% HQ rate) a single time. (In fact, I have yet to reach 1000 quality on any synth ever, though I will say that I don't exactly spend a lot of time trying to make HQ synths of extremely low level recipes.)

    You should also keep in mind that this is while using abilities from my R50 CRP and R36 ALC. I think it is completely fair to say that unless a synth is far below your level, reaching 1000 quality with the abilities from your own class is virtually impossible. You need to have a fairly broad variety of high level DoH (in conjunction with full HQ mats) to consistently break 90% HQ rate on anything closer than 10 levels below you.

    If you have a strategy for consistently reaching 1000 quality on a synth within 10 levels of you, I look forward to hearing it.
    (1)
    Last edited by Spider-Dan; 05-08-2012 at 04:28 AM.

  6. #36
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I reached 1000 quality 1st day I picked up crafting post patch (all HQ mats of course) and I love what they did!! Crafting is so much more enjoyable now.
    (1)

  7. #37
    Player

    Join Date
    Mar 2011
    Posts
    21
    The current system is fine, the only thing they need to do is fix the +Quality abilities that apparently don't work as promised. With HQ mats and the right abilities I can regularly get into the 75-80% range, which is fine with me, but if they made the +Quality abilities to work I'm sure getting to 1000 will be easier.
    (1)

  8. #38
    Player
    Cthulhu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Cthulhu Theeldar
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Spider-Dan View Post
    On more difficult synths, I am winding up with an estimated HQ rate in the 80% range, followed by an estimated ~40% on Double Down. The change in the crafting system was sold as trading away the uncertainty of the old system for a new super-reliance on HQ mats, so why is it that a full set of HQ mats does not immediately start you at 1000 quality?

    Will the system that was promised be delivered soon, in 2.0, or has it been removed from the plans for this game?
    Maybe you don't want to hear this, but this *is* the system that was promised. My advice to you would be to sit down and take a look over all the new synthesis actions and abilities. DoM/W need to cross class skills and the same is true for DoH under this system. *Hint* Don't try to force your style of crafting on the new system, change your style of crafting to fit the new system.

    Quote Originally Posted by Vingtdeux View Post
    Hmmmmmmmmmmm
    Quote Originally Posted by AdvancedWind View Post
    So, 90% of the times where you have 80% chance you will HQ?
    Quote Originally Posted by Req View Post
    Hq mats, they work 80% of the time, 90% of the time.
    Quote Originally Posted by Colino View Post
    Actually that would be 8/10 times.
    Actaully your failing to calculated the probability properly because your not taking into account Double Down (Which he does mention).

    Probability of no HQ on first attempt:
    20% = 2/10 = 1/5

    Probability of no HQ on Double Down:
    60% = 6/10 = 3/5

    Total Probablility:
    1/5 x 3/5 = 3/25 = 0.12

    So his approximation of 9/10 isn't that far off, but good job trying to make him look like an idiot.

    So OP while this is not the 100% mentioned, I think with a little bit of practice you'll find the probability of HQing greatly in your favor.

    *edit* Also the night before last I did not HQ with 98% chance and broke on the double down. It's important to remember that sometimes bad stuff does happen. Don't get discouraged.
    (0)
    Last edited by Cthulhu; 05-08-2012 at 07:13 AM.
    Quote Originally Posted by Cthulhu View Post
    What is best in life?
    Quote Originally Posted by Fernehalwes View Post
    To crush our enemies, see them driven before us, and hear the lamentations of their women.

  9. #39
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    (2)

  10. #40
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Cthulhu View Post
    Maybe you don't want to hear this, but this *is* the system that was promised.
    This statement is factually false. Using HQ materials does not guarantee HQ result.

    My advice to you would be to sit down and take a look over all the new synthesis actions and abilities. DoM/W need to cross class skills and the same is true for DoH under this system.
    I have already stated multiple times that I am using abilities from 50CRP, 50WVR, and 36ALC; specifically, my current loadout is Byregot's, Culmination, Perfection, Grand Design, and Comfort Zone. I suppose that we could debate crafting strategy, but given that the promised mechanic was that HQ mats = HQ result, discussing strategy is missing the point.

    Actaully your failing to calculated the probability properly because your not taking into account Double Down (Which he does mention).
    Actually, you're failing to consider that he presented the "80% works 9/10th of the time" as a separate consideration from the possibility of blowing up your synth with Double Down. To wit:

    "9/10 times when you have 80% you'll HQ so if you don't HQ try again, if you have 40% I say it's still worth doing if your true goal is just to go for HQ."

    The "try again" part (i.e. 40% on Double Down) is separate from the "9/10 times 80% will HQ" part.

    Furthermore, 88% (note: still not 9/10, but whatever) success rate with a 12% rate of critical failure while using entirely HQ materials is not exactly a counterpoint.

    To reiterate: in the scenario provided, in order to reach an 88% chance of HQ rate, you would have a 12% chance of complete materials loss while using entirely HQ materials! I don't know about you, but I would say that losing all of my materials is about as far from guaranteed success as you can get.

    Also the night before last I did not HQ with 98% chance and broke on the double down. It's important to remember that sometimes bad stuff does happen.
    If the system implemented was the system promised, this would not happen, which is my point.
    (0)
    Last edited by Spider-Dan; 05-08-2012 at 07:44 AM.

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