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  1. #81
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I don't think we will really see an expansion like a main 11 expansion. Expansions added alternative xp camps but that is irrelevant in 14 because of the speed of levelling and instancing of guildleves. COP would be pointless in 14 because new players would be max level in a week or two. Whereas in 11, it was a good idea to tie down veterans so the NA and EU could be on an equal footing (COP being released when 11 was released to EU).

    We will probably see something akin to TAU or Abyssea. Lots of endgame type content. I want to see story yes, but I would also like SE to focus any expansions on developing endgame zones, dungeons, castles etc.

    11's expansions had like 20 lowbie areas and 1 endgame area. That wouldn't cut it in 14 because of the pace of the game. I'd rather SE not waste their time on developing all those unneeded lowbie zones and just focus on endgame stuff.

    If a place like Sky was put into 14 it would need to be 10 x bigger in terms of NMs. Look how fast we eat up content as it is. In a way when I look up stuff like Voidwatch and lose count of the number of NMs I become a bit jealous.

    And off the record, WOTG by far was the worst expansion, WOTG areas were always empty and so lonely except at campaign outposts. It felt like an irrelevant expansion for so long.
    (0)

  2. #82
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Quote Originally Posted by Reve View Post
    CoP wasn't fun. Level cap areas are simply stupid. There is no reason for a level cap. It's an arbitrary challenge. It's for people who can't create a challenging design in other areas. I hated buying and storing gear for the ridiculous level capped areas. I hated not having access to the abilities and gear I worked so hard to get. Leveling is quicker in this game so why even bother with level caps? Can't they create challenge and interest in new and exciting ways?

    Not to mention that the entire game plan for CoP up to the Lv.60 missions was Astral Flow the boss. CoP took a grand deal of time because you spent your time walking from one half of Vana'Diel to the other half to talk to an obscure NPC you wouldn't have been able to find without a walkthrough. If you weren't wasting time wandering around the world, you were sitting and waiting for your 2hour to recharge. God forbid you lost a boss fight. It wasn't a restructure of strategies, it was a wait at entrance for our 2 hours. Then kill the boss with a 2 hour zerg. Then by the time you hit the Lv.60 cap you were farming for the rare/ex item for Airship fight. Of course if you wiped, you had to go farm again or buy the mats since they were rare/ex.

    Your reward was then a convoluted nightmare of decreasing boss pops.
    Sad that this is how you remember those missions. TOOLEGITTOQUITFTW
    (1)

  3. #83
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Fear View Post
    I Agree. (With you disagreeing that is.)
    I disagree with you agreeing with the person who disagreed with the person I agreed with who agreed with someone else that I also agreed with.

    Right now it's too late to change whatever direction they're headed with for 2.0. Hopefully, for the sake of the game, they're focusing on developing a great game for 1-45. For 50s, hopefully they're going to have some sort of major content, probably the crystal tower, that will keep that crew occupied. FFXI had a lot of pitfalls that I hope the developers will avoid.
    (1)
    Last edited by Platinumstorm; 05-08-2012 at 04:41 AM.

  4. #84
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zaaku View Post
    What is it with people over using this term like it went out of style?

    I'm not looking through Rose Color SHIT. I remember those hours I pumped into CoP. I remember the grueling fights, and the frustration of a failed Promy boss run. Having to shout and gathering expensive 1-time use items just to bring the fights down to beatable levels.

    I know perfectly well how difficult CoP was and you know what? THAT IS WHY I LIKED IT!
    Good for you.

    I too remember how difficult CoP was, going 0/30 on the airship battle. Oh, it was so sweet when we finally completed that battle. And that was before they nerfed it to the ground.

    Do I ever want to do it again? Not for a million gil.

    With that said, if SE wants FFXIV to succeed, reproducing CoP's difficulty will have the opposite effect.
    (2)

  5. #85
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Keyln View Post
    Good for you.

    I too remember how difficult CoP was, going 0/30 on the airship battle. Oh, it was so sweet when we finally completed that battle. And that was before they nerfed it to the ground.

    Do I ever want to do it again? Not for a million gil.

    With that said, if SE wants FFXIV to succeed, reproducing CoP's difficulty will have the opposite effect.
    This.

    If they can reproduce the FEELING of epic fights without hammering down a narrow-minded viewpoint of only allowing certain job combinations or no-lifer parties to progress, then I'm all for it.

    But Chain's of Promithia represents the worst sort of hiarchy system Square Enix ever produced. I even remember people complaining about 'newbs invading my Sea!' complaints when the difficulty was lowered... both times.

    I'll also make a very safe bet that some of the people here who love the difficulty, also love being able to bot their way to success. Whether it's claim bots of HNMs in FFXI, or it's wiping out repeatedly spawning monsters in a very specific dungeon camp site with their Black Mage. So that kind taints the kind of perspective of the type of player who 'loved CoP' in my perspective.
    (2)

  6. #86
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah! Who wants to do battles where you have to really work together and try hard? Why can't we just make random pick ups with people we don't know AT ALL...and win the first try!? -_- I would rather burn through content within a couple days so I can go stand in town and be bored. Please.
    (3)

  7. #87
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Babydoll View Post
    Yeah! Who wants to do battles where you have to really work together and try hard? Why can't we just make random pick ups with people we don't know AT ALL...and win the first try!? -_- I would rather burn through content within a couple days so I can go stand in town and be bored. Please.
    You realize there's a medium solution, right? A solution within the already existing system of the game that can be utilized to satisfy both camps?

    It's called adjustable difficulty settings. Single Player games use this all the time to appease wide groups of players and add replay value to the story sections of the game.
    (0)

  8. #88
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hyrist View Post
    This.

    If they can reproduce the FEELING of epic fights without hammering down a narrow-minded viewpoint of only allowing certain job combinations or no-lifer parties to progress, then I'm all for it.

    But Chain's of Promithia represents the worst sort of hiarchy system Square Enix ever produced. I even remember people complaining about 'newbs invading my Sea!' complaints when the difficulty was lowered... both times.

    I'll also make a very safe bet that some of the people here who love the difficulty, also love being able to bot their way to success. Whether it's claim bots of HNMs in FFXI, or it's wiping out repeatedly spawning monsters in a very specific dungeon camp site with their Black Mage. So that kind taints the kind of perspective of the type of player who 'loved CoP' in my perspective.
    Seriously wtf.

    I played FFXI casually and managed to get through sea with a casual static. I really don't understand these generalizations you are making and wondering if you just made some up(specially the bit about about noobs in sea)

    You did not need certain class combinations to get through CoP. Well, I guess you did, you'd need a healer, tank, buffer, and rest dps. A standard pt.....Really what was difficult about the mission line? It sounds like the difficulty came from peoples inability to make friends and that's not a issue with the game.

    That last point is the worst type of generalization, I don't really want to touch it.
    (2)

  9. #89
    Player
    Reve's Avatar
    Join Date
    Apr 2012
    Posts
    14
    Character
    Satu Rhean
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Geo View Post
    Sad that this is how you remember those missions. TOOLEGITTOQUITFTW
    I honestly can't recall anyone who enjoyed CoP. I truly find it surprising that this thread exists. I was always under the impression that CoP was SE's worst expansion.

    -Areas that are deserted (people travel to the majority of areas introduced in RoZ, ToA, and WoG). The areas introduced in CoP are for the most part ghost towns. No one is traveling into a level restricted areas.

    -2hour Zerg Bosses. 90% of the CoP bosses were 2 hour fests. Please stop saying they required skill or were difficult. I'm sorry your SMN didn't know how Astral Flow worked. They are all 2hour Promyvions, Snoll, Ouyru, Minotaur, Shikaree, Mammets, etc. Then if you lost it was "Ok guys, afk 2 hours."

    -An endgame zone with horrible payoff.

    Don't even try and pull the I loved CoP working with my set. CoP was a nightmare if you had to shout. CoP was a nightmare if you had a set. There was always the awkward moment when you had to explain to a set member that you moved on with the missions without them because they hadn't been logging. I can't remember any set that really stuck together and had no drama. Tell me you were all <3BFF<3 and I will know you are a liar.
    (1)

  10. #90
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Keyln View Post
    Good for you.

    I too remember how difficult CoP was, going 0/30 on the airship battle. Oh, it was so sweet when we finally completed that battle. And that was before they nerfed it to the ground.

    Do I ever want to do it again? Not for a million gil.

    With that said, if SE wants FFXIV to succeed, reproducing CoP's difficulty will have the opposite effect.
    Which is an odd thing to say since FFXI was a major long running success that was one of the most popular MMO (Behind the Titan of course) for years. Even now the current player base of that game, the one you claim we cannot emulate, has what? 20 times over the current population of FFXIV?

    Now of course FFXIV is still in a working beta but a good portion of why they lost so many potential kickstarter subscribers from FFXI was that they tried going in a different direction with the Fatigue System and Leves. Look what that got us. So no, being more like FFXI is not a bad thing and in all honesty. With how many MMO's crash and burn or shrivel up within months now the safest thing they could ever do would be to embrace what made their fans happy before while still adding new story and game mechanics. The original theme of 'the world is hard, but through team work you can overcome' doesn't have to disappear just because some people had a rough time during a 1-time play through quest line.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

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