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  1. #1
    Player
    Irishwars's Avatar
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    Mar 2011
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    102
    Character
    Ireland Brimstone
    World
    Excalibur
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    Armorer Lv 50
    Your not remembering the game correctly. FFXI (in the past)had alot of dangerous elements to it. Remember stocking up on invis and sneak potions, or fighting level capped bosses.

  2. #2
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    Mar 2011
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    Ul'dah
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    Keyln, people want challenge in there games, just look at demon souls. They didn't think it would be a hit because of the challenge yet, bam game of the year.

    The only hardcore mmo out there right now is EVE, which is waaaay over my head and a little late for me to start it up now. As others have said, you don't need 1mil subs to be a success, why not make a game for those few 100k player. Eve has what like 300k or so? They are doing just fine, FFXI did great. You don't need millions of people to make a profit.

    If they just turned this into FFXI-2 you would have at least 300k players.
    (1)

  3. #3
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    Keyln, people want challenge in there games, just look at demon souls. They didn't think it would be a hit because of the challenge yet, bam game of the year.

    The only hardcore mmo out there right now is EVE, which is waaaay over my head and a little late for me to start it up now. As others have said, you don't need 1mil subs to be a success, why not make a game for those few 100k player. Eve has what like 300k or so? They are doing just fine, FFXI did great. You don't need millions of people to make a profit.

    If they just turned this into FFXI-2 you would have at least 300k players.
    I'm sure there's a market out there for an MMO like Demons Souls. FFXIV is not that game. You will never, ever be happy in the game until you accept it for what it is. It is NOT a hardcore game and I doubt it will ever be as masochistic as FFXI was. A game like Demons Souls is just that, masochistic and I'm sure that's why people love it.
    (0)

  4. #4
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    Quote Originally Posted by Arcell View Post
    I'm sure there's a market out there for an MMO like Demons Souls. FFXIV is not that game. You will never, ever be happy in the game until you accept it for what it is. It is NOT a hardcore game and I doubt it will ever be as masochistic as FFXI was. A game like Demons Souls is just that, masochistic and I'm sure that's why people love it.
    You say that yet we all know there are big changes coming in 2.0

    You have no idea what it may turn into. Given their finacial gain on FFXI standard and the just embarrassing flop of FFXIV's release they may tune back in with what they know and what they already have a stable player base vested in.
    (0)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  5. #5
    Player
    Keres's Avatar
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    Mar 2011
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    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zaaku View Post
    You say that yet we all know there are big changes coming in 2.0

    You have no idea what it may turn into. Given their finacial gain on FFXI standard and the just embarrassing flop of FFXIV's release they may tune back in with what they know and what they already have a stable player base vested in.
    I'll leave aside whether or not such changes would be a good thing or a bad thing. But if you are seriously trying to delude yourself into thinking that 2.0 will magically revert FFXIV back into a FFXI-style orgy of 12-hour grind parties and HNM camping, you should go back and re-read many of Yoshi's old producer letters. His vision for the game as a "theme park"-style MMO that caters to both casual and serious players (including time-restricted solo players from both camps) is very clear, and the game's new direction was decided after he came onto the team, well after the game's original design was known to be a failure. Whether Yoshi's vision for the game is your thing or not is a matter of personal opinion, but trying to advocate that the game should radically change course this late into the redesign process is unfortunately not a realistic proposition. By all means, suggest specific individual things that the devs should implement that you would like to see, but "make it all really hard and make everything just like FFXI" isn't a useful suggestion, nor one that's likely to ever be done at this point.
    (1)
    Last edited by Keres; 05-09-2012 at 05:38 AM.

  6. #6
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zaaku View Post
    You say that yet we all know there are big changes coming in 2.0

    You have no idea what it may turn into. Given their finacial gain on FFXI standard and the just embarrassing flop of FFXIV's release they may tune back in with what they know and what they already have a stable player base vested in.
    They've already drastically altered classes, jobs, the battle system, crafting and a little of gathering. Why would they put these systems in only to completely re-do them again? 2.0 is the last of the changes, we've already got most of them. 2.0 is the server, graphics engine and world changes. The systems, I'm willing to bet, are going to be mostly the same otherwise. The direction they're currently going in is the one that they will keep going in post-2.0.
    (1)

  7. #7
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    4,964
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    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Arcell View Post
    They've already drastically altered classes, jobs, the battle system, crafting and a little of gathering. Why would they put these systems in only to completely re-do them again? 2.0 is the last of the changes, we've already got most of them. 2.0 is the server, graphics engine and world changes. The systems, I'm willing to bet, are going to be mostly the same otherwise. The direction they're currently going in is the one that they will keep going in post-2.0.
    Personally I think if people are saying "They have allready done the drastic changes" those people are in for a big suprise when 2.0 comes out.

    I highly expect XIV to overgo more than just a massive facelift.
    (3)

  8. #8
    Player
    Jokerz's Avatar
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    Apr 2012
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    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Keyln, people want challenge in there games, just look at demon souls. They didn't think it would be a hit because of the challenge yet, bam game of the year.

    The only hardcore mmo out there right now is EVE, which is waaaay over my head and a little late for me to start it up now. As others have said, you don't need 1mil subs to be a success, why not make a game for those few 100k player. Eve has what like 300k or so? They are doing just fine, FFXI did great. You don't need millions of people to make a profit.

    If they just turned this into FFXI-2 you would have at least 300k players.
    SE doesn't "need" to turn this game into FFXI-2. All they need to do is release a worthwhile expansion for XI.

    I see peoples issues with making the main story line challenging but how about introducing side missions of sorts? The FF series is pretty famous for including difficult side quest in the games that not every player will attempt or experience. FFXIV will hopefully be big enough for that. What I want for this game is to have more content then I can keep up with, and maybe some sort of side mission can accomplish that. Again not something everyone will attempt or get through but as long as SE pumps out meaningful more casual content, is this such a bad thing?

    I did notice the bit about WoW with easy mode and hard mode...but I really think that is a cop-out of sorts(a successful one mind you) but in a real world...there is no such thing as a easy mode, it's "what it is" and that's it. I realize that it's been included in FFXIV to an extent but not to the extent that it was in WoW.
    (0)

  9. #9
    Player

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    Mar 2012
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    Ul'Dah
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    103
    Quote Originally Posted by Rokien View Post
    Keyln, people want challenge in there games, just look at demon souls. They didn't think it would be a hit because of the challenge yet, bam game of the year.

    The only hardcore mmo out there right now is EVE, which is waaaay over my head and a little late for me to start it up now. As others have said, you don't need 1mil subs to be a success, why not make a game for those few 100k player. Eve has what like 300k or so? They are doing just fine, FFXI did great. You don't need millions of people to make a profit.

    If they just turned this into FFXI-2 you would have at least 300k players.
    Arbitary statistics you just made up mean nothing. Besides those would be the same people who are already paying SE subs for an online game so where is the business sense in that!?
    No, SE is a business not a charity for people such as yourself, you loose. Game over.
    (1)
    What goes on in the forums stays in the forums.

  10. #10
    Player
    Isaaru's Avatar
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    Mar 2011
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    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    half this page is quotes lol

    but anyway from glancing at what's being discussed (argued?) above it looks like the main topic is what to want from FFXI around 2005. Well after playing FFXI for 5ish years, I have noticed that the reason I kept playing was because the general concept of how certain endgame structures worked were very appealing despite the obvious flaws.

    The main structure of the content was a build-up of sorts. With Sky you would farm NM's to kill God's, then kill God's to kill Kirin. Sea had the same structure and then also brought us limbus which was just a series of dungeons to build up to boss fights. SE needs to add systems in like these because it provided something other than a constant grind and made content get boring at a lot slower rate than spamming one dungeon or primal.

    Here's to hoping the Crystal Tower will be something of this sort.
    (2)
    http://mercsxiv.enjin.com/home

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