
Originally Posted by
Preypacer
If CoP didn't have the level restrictions in place when it first was released, I don't think you'd see many of the great opinions of it that you do now. A big part of CoP that people look back on fondly was how difficult it was, and having enforced level caps for the different battles is part of that. It prevented people from simply out-leveling the content, and then going back and soloing it, which would have trivialized it in a big way and, I would bet, result in a less favorable overall impression from those who praise it now.
As resistant as people are to something being difficult or challenging, you will almost always see them appreciate that content all the more when they've succeeded at completing it. Because it wasn't handed to them, or won without any great effort.
The problem is what you stated - it was difficult to find people in XI to help with things many times. They were in their own little cliques or linkshells, helping only those people. To put it bluntly, many people in XI had shitty attitudes in that regard. They would accept help from people all day long to achieve their own goals, but never had the time to help others - including those who'd helped them, because there was no longer anything in it for them. That happened to me a number of times; I'd help people out only to have them blow me off later when I asked for help from them. That's a "people" thing, not a game thing.
Now some will say "well that's because of the way SE designed the game. It forced people to be that way" - going with the ever-popular "blame the game/devs" cop-out instead of putting the blame where it belongs, on the players. Thing is, that's a crock, and I can illustrate it, using CoP.
First it was "the fights are too difficult to do and you lose xp". Then SE made certain parts of CoP easier, taking away that excuse.
So, then the excuse became "well, it's SE's fault for making it too difficult to get level 30 gear for the capped fights, so it's not really feasible to go back and help" - Then SE implemented level sync which also sync'd down whatever gear you're using.
So, then it became, "well, it's SE's fault for making the fights require groups". I got this excuse a number of times.
Then SE removed the level caps, but some people still wanted to do the fights "at level" instead of going the easy route, and would ask for help. So then the excuse became "you don't need a group. Just level up more and you can solo it".
And so on.
As one excuse was taken away, those people found another to take its place. The bottom line is, all those excuses were BS. It was all about them not wanting to take the time to help anyone else because many people in XI were self-centered and concerned only about themself. They didn't want to help anyone else, unless there was a reward in it for them.
Unfortunately, the only way SE (or any dev) could get people to help others out would be by basically bribing them to with rewards for doing so. As I've said before, many people don't care about anything but the reward. If there's not a pay-off they find worthwhile, they aren't interested.
I took several breaks from XI in my time playing it over 7+ years. Every single time was due to getting sick of the greed and self-centeredness of many of its players. It was never the game itself that put me off.
Sadly, I can already see signs of that happening in XIV as well.