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  1. #26
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,599
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That would be the equivalent of Living Dead, except that one wastes 7500cp via a 5-minute cooldown AND 10s of unkillability.
    Hold on, you are now telling me that the parts of Living Dead that are entirely a beneficial uniqueness compared to the actual reason you press the invuln (to, eh, not die?!) are unfair because they might not happen 100% of the time?

    Quote Originally Posted by Shurrikhan View Post
    And what happened to Excog? It was changed to give the heal eventually even if the recipient didn't drop below 50% hp, changing it from being entirely wasted by others' actions to only wasting whatever portion overhealed. Why should we think it absurd that anyone would want the same for their invuln, of all things?
    The invuln already doesn't waste. That's kinda the counterargument against asking for a change here, that LD fulfills its function independent of whether you got healed or "died". So all such a change would do is marginally pad the DRK's healing stats (since it ensures the self-healing happens every time) but for a loss of 1s-10s of effective death protection window. And maybe even the self-healing anyways, homogenization and all, and/or getting a significantly longer CD Paladin-style.

    Your sentences goes even further as a counterargument to changes, because it shows a poetic symmetry:

    - A healer has an ability that guarantees the healing, but not the protective value of the heal triggering automatically (it might just not save the target).
    - A tank has an ability that guarantees the protective nature (you won't die in the next 10s, no matter what), but not the self-healing the ability can sometimes provide.

    (edit)
    I should make clear, my issue in this particular case is not the desire for homogenization (as annoying a trend in the community as that is) but the weird assumption that LD isn't "just" an invulnerability-button that ensures you do not die for at least 10 seconds. Which it does. It absolutely does. It does what you press it for. And it's so refreshing to actually see an ability squeeze so much uniqueness (doesn't even have to proc, in return a potential 1s-10s extra protection window, strong self-heal if actually needed, cool interaction with the party) while still keeping the exact same "I won't die in the next 10s" as the other tanks have.
    (0)
    Last edited by Carighan; 02-16-2026 at 05:14 PM.