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  1. #31
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    285
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    Current LD is better then the older version. Before the healing it was up to your healer to bring you to 100% hp once it procced otherwise its you are dead. Current one makes it so you can heal back to full and release it form the healer wasitng resources
    (2)

    A happy family between a viera, a goddess and a child

  2. #32
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    755
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Code_dionysus View Post
    It's kind of telling when the only time I've been able to get off Living Dead in dungeons in recent memory, has been from 100k needles in the 2nd add pack of Sabotender Valley, and from the Knockbacks from the final bosses in both Skydeep, and the 7.3 dungeon, because otherwise, I get healed through it, even with having a short macro about it.
    If you're getting healed through it, is there a problem? The healer was about to output enough to heal you, so maybe LD wasn't needed at all? That feels like the norm for most dungeons. If I see a DRK go into LD I'll try to let them use it but the truth is whether it gets used or not isn't a big deal in dungeons.

    If you know that your healer is eager to throw everything at you then you can wait them out. Let them use all their heals, keep track of what has been used, and then use LD.

    Quote Originally Posted by Alice_Rivers View Post
    for myself I do see a tank having to invuln as a failure on my part
    You shouldn't. Invulns are just another cooldown. I try to use them as much as possible, or at least I did before tanks became so strong that using anything other than their short mitigations became optional.
    (1)

  3. #33
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    588
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PyurBlue View Post
    You shouldn't. Invulns are just another cooldown. I try to use them as much as possible, or at least I did before tanks became so strong that using anything other than their short mitigations became optional.
    It's a simple difference in mindset, I consider invulns to be a last resort - Hence a failure condition for my play, however I'm used to tanks using them first which is somewhat amusing as a WHM main since people invuln in my holy stun window. You can bet I'm not dropping my dps for your invuln.
    (3)

  4. #34
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    755
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Alice_Rivers View Post
    I'm used to tanks using them first which is somewhat amusing as a WHM main since people invuln in my holy stun window. You can bet I'm not dropping my dps for your invuln.
    Any WHM that focuses on being green DPS for the first few GCD's is a blessing. I try to wait for stun resist to kick in before I use my own mitigation though some WHM's are so inconsistent. If I hold back, they start casting Cure II, if I invuln, they start casting Holy. It can be the most complicated part of dungeon CD rotations.
    (0)

  5. #35
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    285
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by PyurBlue View Post
    Any WHM that focuses on being green DPS for the first few GCD's is a blessing. I try to wait for stun resist to kick in before I use my own mitigation though some WHM's are so inconsistent. If I hold back, they start casting Cure II, if I invuln, they start casting Holy. It can be the most complicated part of dungeon CD rotations.
    i found the best way as the tank make a macro or say after 2nd boss "last pull ill use invul or something"
    (0)

    A happy family between a viera, a goddess and a child

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather just have a self-kill (reduce self to 1 HP) button available after activating Walking Dead that then restores that health thereby wasted over the next 3 server ticks (i.e., up to 9 seconds).

    Or rather, tbh, I'd kinda prefer Living Dead and Holmgang just allow your HP to go negative (or, for would-be fatal damage just to add equal healing-nullification) without you dying (with DRK maybe having the further advantage of a passive that increases self-healing done for each %hp missing with further effect from going negative / having healing --in terms of %hp-- blocked), but that'd require a compensatory nerf to all invulns in turn. /shrug
    (0)
    Last edited by Shurrikhan; 11-27-2025 at 06:05 PM.

  7. #37
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    305
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Theres a lot of reasons that set current hp to 1 feauture of superbolide got removed. There were cases were it could kill you in very specific and unlucky scenarios. The original request for the change comes from the OP not wanting to take the time out of their day to explain to a healer what living dead does. Just save a google doc or .txt file with a copy paste of the explanation its not that hard bro.

    I apologize for coming off dissmissive but the amount of belly aching about dark knight in dungeons is getting ridiculous. the class is great at blasting down big pulls fast, living dead is really good between levels 50 and 69 because you dont have tbn and may struggle to stay alive if your party has bad dps and or healer/s. The idea that dark knight is "squishy" is just not true. You just cant turn your brain off like with warrior.
    (2)
    Last edited by Reginald_Cain; 12-24-2025 at 03:39 AM.

  8. #38
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    149
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I'm still just wondering why anyone is pressing Living Dead in a dungeon while the healer is alive. If you're running with a healer friend and communicate it, sure, use it, but even then it's just not necessary. Kardia or some Regen while rotating mitigations is enough to never be at any risk unless your DPS is worse than scions, especially at level cap. TBN + Oblation + Dark Mind completely negate all dungeon tank busters, they are all available every minute and there is no dungeon tank buster that happens more frequently than every minute, meaning you can (and should) use every single mit you have on trash. Hold AD to heal, pop Vigil on first wall before spamming TBN, use all other mits on second wall, hold AD to heal, kill the boss, repeat it 2 more times, what you need LD for? AD already does what LD does for you with a shorter cooldown and none of the issues.
    (0)

  9. #39
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,696
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Terhix View Post
    [...]what you need LD for? AD already does what LD does for you with a shorter cooldown and none of the issues.
    I'm sorry, we are supposed to "hold" Abyssal Drain? I just freefire it for damage except for specific dungeons like Mt Gulg. Either way, Living Dead is less of a "must use this" and more a convenience tool. If I'm healing and I see the DRK using it, I'm gonna stop healing and let it trigger so it doesn't go to waste. I appreciate the one or two extra AOEs I get to use instead of using heal GCDs and holding onto other oGCDs. I just think it's efficient to use it, but its a coordination / awareness check.
    (1)

  10. #40
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    149
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I'm sorry, we are supposed to "hold" Abyssal Drain? I just freefire it for damage except for specific dungeons like Mt Gulg. Either way, Living Dead is less of a "must use this" and more a convenience tool. If I'm healing and I see the DRK using it, I'm gonna stop healing and let it trigger so it doesn't go to waste. I appreciate the one or two extra AOEs I get to use instead of using heal GCDs and holding onto other oGCDs. I just think it's efficient to use it, but its a coordination / awareness check.
    If you trust your healer it's kind of a moot point anyway since any healer should have more than enough oGCD heals to keep you healthy, but if you don't trust them then unironically yes. Holding it for couple seconds won't hurt your dps in any meaningful way unless you just sit on it and lose multiple uses over the course of the dungeon.

    LD after EW changes is a fantastic invuln in the content that calls for an invuln, but for dungeon trash it at best gets you 1GCD use of invulnerability itself before you insta heal to full and that's it. The fact that it has a duration and does 1500p of healing vs AD's 500p is cosmetic in AOE, both will top you. I assume you're not struggling with tanking dungeons so this advice might not be for you, but if someone is on DRK and they use LD, get healed before Walking Dead triggers, and then just die as apparently some people say they do, LD is just not the problem in that scenario.
    (1)

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