I mean at its core it’s not if you break it down to what living dead will do IF it procs, but just because healing is theoretically a waste when the skill does go off correctly doesn’t mean the skill is poorly designed or needs changing. In the example of using heals in a way to stop the skill from going off that is poor triaging on the healers part (or the healer is an idiot) but that doesn’t change the skill itself.
I don’t buy into the whole “why is one the outlier” because that’s been the death keel of every piece of unique design this game has ever had.
People will always have some amount of bad experiences when a skill you use can be affected by other people, I don’t think that’s in any way a reason to change the skill (other than maybe make it clearer what it does but the playerbase can’t even use their own skills in the bottom tier so I don’t think that will fix it for the 1 in a million players everyone “remembers” ruining their LD proc 4 years ago)


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