Still waiting for devs to sever the tie between all types of potions...can't stand using something like Nerve drops then wishing I hadn't done that when the need for a elixers happens moment afterwards.


Easy solution to this BLM stacking would be to make it so that other mage's spells also count to your own resists.
so if there's 7BLM all casting at once, the enemy will become nigh invulnerable after two rounds of spells.


Or you know, tone down the Self-aoe boss mobs have. Enfeebles are already useless enough, making our only damage spell more resisted over time would just be an overkill nerf to black mage.
Just wait for Titan and Ramuh to see if a group of black mages can kill them quick.

Sure, but I've also been in parties where BLM parses at 40k and Archers at 75k, and every possible combination in between. In terms of DPS balance is pretty good, imo. It's all about the player. As does which strategy the player opts to use. Yes, you can easily stack Archers instead of mages or have 1 of every class in the party, it just really all depends on which strategy the party is comfortable with, surely. So, is BLM overpowered in comparison to other jobs? No.last time at moogle some guy had a parser in the background... for example me with my DRG did around 62k dmg.. while a blm did about 75k dmg which i think is a good result for, because drg cant always attack in this fight (moogles run away, you have to be aware of aeo dmg etc.)...

Or, you know, this really doesn't need to happen. As part of a group that consistently uses parsing I know for sure that sometimes I can come out on top, sometimes it can be the arc, the drg, the mrd, the whatever. Gear and skill come to mind. If this is the case then mobs should also generate resistance to physical attacks when everyone is stacking archer?

I love how people are so willing to toss "zomgthatjobisop" these days.. Jobs are only as strong as they people behind their keyboards and the gear they have. The well balanced jp fight vid is more than proof enough. The probability of getting a party of 8 people who have the gear and skill to pull it off over a 8 min fight <<<<<<< the average player.


There are times I think it's okay to stack BLM. In cutters where we've all done it hundreds of times and the drop rates are appalling. We're no longer doing that for the challenge, we're just farming it so class stacking is fine. What annoys me a bit is when people are stacking BLM because they can't do it any other way or to take advantage of the issue with garuda ( aka cheating). Ok I haven't beat Garuda yet, haven't had that many tries. One of the reasons I'm not as keen to try as I might have been is that the drops and the achievement seem somewhat devalued by all the ones achieved by people cheating.

Glad I'm not the only one that feels this way, everywhere I say this I get beaten senseless.well let's see the choices on what to not only put on your bar, but what to cast was alot more complex than that one spell. it was a nice try on your behalf though.
I'm saying there was actually a level of complexity before that the changes that removed the vast majority of them to the point a bad melee that keeps dying can jump on it and be twice as effective as it was as the melee class. sure, it will be nowhere near as effective as someone that actually plays the class normally, but if they are not dying and doing damage they are at least a help to the party and not a hindrance to it.
yes, a good melee is just as effective as a good blm, but with today's age of rampant power leveling it's just easier to make a pickup party and only ask for that class since you take the smallest amount of risk.
One solution to this, because I know at least in my case I don't watch everything that everyone is doing, if your not on screen I don't see you casting and even if I happen to I don't know what spell that is until it lands, use macros, it's what they're there for,The classes/jobs that are typically sought have nothing to do with Healers not wanting to work/heal others...that's like saying that blm's don't like seeing their spells hit for the highest damage. Healers WANT to heal everyone at all times...it's a sick addiction they have.
...
2. Ifrit. Again, we had the same piss-poor mana pool. But if you remember Archer was Not the king of this battle due to animation lock. And THM well, again low HP's made them a liability but one was always nice for the DOT. Also, the 'safe spots' for Ifrit even to this day are not 'optimal' for a WHM, let alone a CNJ to keep the entire party fully buffed, healed and the tank topped off easily. Back in the day it was even more problematic as the MP pool was still low considering the abilities we had/spell cost of the time. Also, the range, circular nature of CNJ/WHM buffs makes it hard to buff the entire party in one shot. (DD's could help by running to tank at key points in the battle but do you know how many time's I've done Iffy and NOT seen a single DD gather on the tank for buffs...esp after Hellfire?)
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/p Gather Together on <stparty> for protect
/wait 3
/ac "protect" <lastst>
Really can be the difference between good little melees that can't mind read but do see the chat log, and bad melees that fail because they can't mind read and there's no indication that your looking for them to be in a place.
Basically saying, don't pin it all on us. If your giving a heads up that [spell] is coming and they're not going in for it most of the time, noone's perfect right?, then kick em cause they're morons.
Yeah AoE is a killer, having to be out of melee range for 1/4 of a fight and thus not adding DPS during that time, while arc and thm never have to stop for those pesky AoE attacks is a nuisance.Or you know, tone down the Self-aoe boss mobs have. Enfeebles are already useless enough, making our only damage spell more resisted over time would just be an overkill nerf to black mage.
Just wait for Titan and Ramuh to see if a group of black mages can kill them quick.
Also having the back of a mob become "unusable" makes things a bit annoying, No impulse combos and no pounce combos w/o the AoE dmg that you'll maybe die from. This also makes melees less desirable, and for some reason SE added this to tons of stuff.
Maybe the statement that a job is OP should instead be: this job doesn't require any real skill to manage to do as good a job as those other jobs do, this job makes things easier than other jobs would, this job can dole out dmg as well as those others, this job isn't as hard to keep out of danger while dealing that damage ... those certainly don't add up to being OPd, it adds up to an easy mode button, which is why thm/blm goes everywhere and others are often not taken.I love how people are so willing to toss "zomgthatjobisop" these days.. Jobs are only as strong as they people behind their keyboards and the gear they have. The well balanced jp fight vid is more than proof enough. The probability of getting a party of 8 people who have the gear and skill to pull it off over a 8 min fight <<<<<<< the average player.
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Really? O.o That's an odd mentality for a healer. I've never heard of a WHM who didn't like (or even possibly refused??) to heal party members. But I come from FFXI...
I like healing people on WHM. o.o; Tank = #1 priority in a battle, and if anyone else is getting low they get healed next.
Just sounds like bad WHMs to me. :x
As if they only exist to heal the tank and just say "screw you" to everyone else. XD
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I wouldn't quote him on that, he doesn't play WHM. Although, it does hold truth to some degree. I wouldnt bother healing anyone that constantly takes damages from avoidable moves (Eruptions/Plumes/Pom Flares/Shrieks).Really? O.o That's an odd mentality for a healer. I've never heard of a WHM who didn't like (or even possibly refused??) to heal party members. But I come from FFXI...
I like healing people on WHM. o.o; Tank = #1 priority in a battle, and if anyone else is getting low they get healed next.
Just sounds like bad WHMs to me. :x
As if they only exist to heal the tank and just say "screw you" to everyone else. XD
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