Above is why we dont invite random melee DPSs


Above is why we dont invite random melee DPSs



sum'n like dat...
Basically, WHMs on XIV only heal the tank and not anyone else since lord knows only tanks need healing. People say a lot of FFXI mentality carried over into XIV..in XI healers actually healed people who were dying in that game lol.Just sounds weird to me. I heal anyone who needs healing. I don't sit there and hoard my MP.
As a healer I try my best to keep the whole party alive. If I fail I fail, but I always try my best.
Anyways, on topic..
I don't like the whole stacking jobs thing because it becomes hard to get a group on my job of choice.
I'm not going to go level a new job that's the current favourite for the newest battle, just to get in.
I think SE said they're already looking into balancing things though. Hopefully things improve.
Edit: It's actually not just people being left out for not having the favoured job that bothers me, but.. even as a BLM I don't want to join a full party of BLMs.. I don't want stuff handed to me. I want a challenge.



Lets just stop making generalizations...



For a while I've been trying to figure out why it's such a huge issue in the FF MMO's and not anywhere else. Even with slow MP recovery healers in Lineage II never complained about healing party members. WoW has the whole MP5 mechanic and plenty of mana refunds through talents (some specs have the "if a spell crits you get 20% of the mana spent back" thing, for example) so that endurance is tested over long fights but is never a problem in the short term.
XI encouraged utsusemi tanking and everyone subbing NIN because shadows = healer doesn't have to use MP to heal. It's weird, isn't it?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Regen. Do you have it? Really its such a low cost spell and with the right gear its just downright sexy like in XI. The real issue is drgs/mnk/wars who fight in battles like ifirt with constant AoE or fight in moogle and constantly get caught in pomflare, that's the issue. Healers can heal competent dds that aren't mp sinks.....
DRGs don't get pelted by seer constantly, unless you suck that is.Regen. Do you have it? Really its such a low cost spell and with the right gear its just downright sexy like in XI. The real issue is drgs/mnk/wars who fight in battles like ifirt with constant AoE or fight in moogle and constantly get caught in pomflare, that's the issue. Healers can heal competent dds that aren't mp sinks.....


If you WHM is not casting regen on everyone when they took damage, you need a new WHM. A good white mage should keep protect and stoneskin on non-tanks at all times possible. Regen should be put on someone as soon as the white can spare a moment. If you have running with two white mages, there really is no excuse.
Second, if you have a paladin as tank, stop laughing they can tank, divine veil should be put up shortly after an AoE damage happens. This also helps the melee stay in the fight, since both the regens stack.
Last edited by Klive; 05-06-2012 at 03:22 AM.
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BLM thread becomes WHM discussion....hmm


Last edited by Klive; 05-06-2012 at 03:12 AM.
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Like a good stalker, I'm always there.
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