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  1. #1
    Quote Originally Posted by Nabiri View Post
    Just sounds weird to me. I heal anyone who needs healing. I don't sit there and hoard my MP.
    As a healer I try my best to keep the whole party alive. If I fail I fail, but I always try my best.

    Anyways, on topic..
    I don't like the whole stacking jobs thing because it becomes hard to get a group on my job of choice.
    I'm not going to go level a new job that's the current favourite for the newest battle, just to get in.
    I think SE said they're already looking into balancing things though. Hopefully things improve.

    Edit: It's actually not just people being left out for not having the favoured job that bothers me, but.. even as a BLM I don't want to join a full party of BLMs.. I don't want stuff handed to me. I want a challenge.
    Basically, WHMs on XIV only heal the tank and not anyone else since lord knows only tanks need healing. People say a lot of FFXI mentality carried over into XIV..in XI healers actually healed people who were dying in that game lol.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nabiri View Post
    Just sounds weird to me. I heal anyone who needs healing. I don't sit there and hoard my MP.

    As a healer I try my best to keep the whole party alive. If I fail I fail, but I always try my best.
    For a while I've been trying to figure out why it's such a huge issue in the FF MMO's and not anywhere else. Even with slow MP recovery healers in Lineage II never complained about healing party members. WoW has the whole MP5 mechanic and plenty of mana refunds through talents (some specs have the "if a spell crits you get 20% of the mana spent back" thing, for example) so that endurance is tested over long fights but is never a problem in the short term.

    XI encouraged utsusemi tanking and everyone subbing NIN because shadows = healer doesn't have to use MP to heal. It's weird, isn't it?
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Nabiri View Post
    Really? O.o That's an odd mentality for a healer. I've never heard of a WHM who didn't like (or even possibly refused??) to heal party members. But I come from FFXI...
    I like healing people on WHM. o.o; Tank = #1 priority in a battle, and if anyone else is getting low they get healed next.

    Just sounds like bad WHMs to me. :x
    As if they only exist to heal the tank and just say "screw you" to everyone else. XD
    In the good old days of classes, I have been told "ALL DDs must have second wind and cure set DDs need to be self sufficiant because the healer has to focus on the tank" now I can understand this to some degree, if a powerful AoE has just happened, DDs second wind and possibly a cure to get enough HP to live and save the mages MP, but the funny thing is, paticurlaly on Ifrit (the only content I really got to play LNC on) I would be healing myself that much, whether its alot of vulcan bursts, or while I was sorting my position out to avoid sears (getting hit by a few until my position was right) I could be riding my second wind recast and running out of MP to heal myself, but when I am at 1/2 HP because of some server lag on a bad timed eruption, I would not get one heal while the nails were up, to have a chance at surviving Hellfire, this is when second wind is on recast and cure on melees while being buffed now, still isn't enough to live.

    After this its my fault I died because I should have healed myself.
    (0)

  4. #4
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Delsus View Post
    In the good old days of classes, I have been told "ALL DDs must have second wind and cure set DDs need to be self sufficiant because the healer has to focus on the tank" now I can understand this to some degree, if a powerful AoE has just happened, DDs second wind and possibly a cure to get enough HP to live and save the mages MP, but the funny thing is, paticurlaly on Ifrit (the only content I really got to play LNC on) I would be healing myself that much, whether its alot of vulcan bursts, or while I was sorting my position out to avoid sears (getting hit by a few until my position was right) I could be riding my second wind recast and running out of MP to heal myself, but when I am at 1/2 HP because of some server lag on a bad timed eruption, I would not get one heal while the nails were up, to have a chance at surviving Hellfire, this is when second wind is on recast and cure on melees while being buffed now, still isn't enough to live.

    After this its my fault I died because I should have healed myself.
    Can you stop picking on White Mages? First off, you just said 'I had to use my MP/Second Wind because I didn't avoid the moves other DD's were avoiding. So YOU weren't playing correctly...how is that anyone else's in the party's fault, including the WHM. Basically, with the exception of Hellfire, if the DD's need more than AOE+Regen to keep their HP's topped off, they are not avoiding all the damage they should be. Does it comfort you at all to know that even as a WHM I only heal myself with Second Wind 90% of the time? Because just like DD's if a WHM is taking damage usually it's because either they did something very wrong, were in the wrong spot or the party really screwed up.

    Also, stop whining that as a DD you had to learn self-healing abilities as a DD. So did the tanks,blms,ranged and healers. WE ALL learned Second Wind. We all also learned Sentinel...and Rampart. Mages learned -emn abilities too like Chameleon. That was how the class system worked....the whole point was you could use cross abilities.

    Maybe if you tried playing as a WHM/CNJ in some of these fights, you'd understand it's not that they don't want to heal the other party members, but that they are constantly either riding red hate levels or watching the tank go from 100% to 60% health. Also, the mages are running and avoiding Plumes and Erruptions too... there are moments where they can't heal because they might need to run (due to potential animation lock). This has gotten a little better with 'running now interrupts spell casting' but running will only interrupt you if you are near the beginning of the cast...otherwise, you can still get locked and die if not careful.

    ...but yeah, it's totally because Healers don't wanna heal...that's why you didn't get a cure.
    (7)

  5. #5
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    there is this whole thread http://forum.square-enix.com/ffxiv/t...l-Spell-Reform suggesting something is wrong with blm and should be changed. so how can it be the solution for everything? >.>
    (0)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Starkbeaumont View Post
    there is this whole thread http://forum.square-enix.com/ffxiv/t...l-Spell-Reform suggesting something is wrong with blm and should be changed. so how can it be the solution for everything? >.>
    its not about blm.. its about the elemental wheel...
    (0)

  7. #7
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    All I know, I have never had class stacking or a dire need for efficiency like it is in FF14. I'm no MMO novice, but this level of class stacking is like nothing I've played before. In the other MMO I've played, you just fill your group and not care what the class was. Well, in WoW we avoid having too many of one class/spec; matter of fact diversity was generally encouraged. Class stacking is a unique issue that has seemed to follow from FFXI, or so I'm told it followed from FFXI.

    As for the constant push for efficiency, that is a new one for me too. The only time I can remember ever getting runs down to an art was in Vanilla WoW trying to get a Qual'serrar book from Dire Maul. Otherwise, I just got in a group/raid and played; losing hours without notice. In FF14, my wife and I watch the clock... constantly. We do not get lost in the game because we are always focused on one timer or another.

    I do not know what to do about these quirks in FF14. I know they are not selling points for it. I have seen more than one player leave due one or both of them.
    (10)
    Last edited by Klive; 05-05-2012 at 07:56 AM.
    Forum Lurker Extraordinaire.
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  8. #8
    Nah it didn't follow from FFXI, It is it's own beast in XIV. The only "stacking" in XI was very selective and hardly worked on end-game content unless you stretched the definition enough on what you consider end-game. The only 'stacking' were Mana/Arrow/Tp/SMN burn and that was purely for xp purposes.

    The rest was generally a BRD rotation unless you were blessed enough to have 3 - 6 BRDs (for 2 full alliances) since the songs stacked onto each other.

    Though you could 'mana/smn' burn some CoP battlefields if you were too much of a pussy to take a beating, said people never progressed passed One to Be Feared and cried for SE to nerf CoP because it was too hard to manaburn EVERYTHING.
    (0)
    Last edited by Elexia; 05-05-2012 at 08:05 AM.

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Community or rather i'd say pickup groups doesn't want melee in most contents because most melees are known to be pretty damn stupid. They do not have any idea how to keep themselves alive, expect heals/esuna without bringing their own meds, wear full AF, alot of melee main DPSer are just infamous.

    I seriously have no doubt, people that are whining are actually terrible players because like what Ruri Temari said, he played melee class few times, showed people how good he is, and he have no issue. If you are not terrible, people will not mind whichever class/jobs you goes.
    (4)

  10. #10
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    If these melee are so stupid, why is it okay to take them on blm? its the same player, they're just as stupid.... I think stupid players should be made to learn, but BLM is so easy that even stupid people can do it just fine? That's what I'm taking from that post, and I'm not okay with that. lol
    (8)

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