The whole reason GNB is fun was that it took much higher skill to play around the rigidity, and downtime made the rotation complex.The GNB changes are excellent. All this shows me is you don't understand either the job itself, balance, or both.
First, elephant in the room, yes, damage nerf. Yes, it needed it, or the other tanks needed buffs to bring them in line. They went with nerf, valid option, it's fine.
Now the main changes. Yeah, it's a 1 minute job now. That's not a bad change, GNB is far more forgiving now, you won't ever waste cartridges on bloodfest because of a bad situation or have to delay it because now it bumps you up to a max of 6 and gives you 3 to fill you up. Yes, Double down costs 2 now, but you have 6 so it's the same. Lionheart combo is done once per minute instead of once every 2 minutes and gets a potency nerf, brilliant! Less potency but more uses becomes more consistency, if you didn't crit and/or direct hit your lionheart it felt terrible because of the huge damage gain, that has been made smaller, so the inconsistencies in damage between equally performing players has decreased. In short, less RNG.
It also puts you in a pretty standard loop instead of having the boring 1 minute rotation and the better 2 minute rotation. Gnashing fang on charges is another great change because you have on to throw around wherever you like, so you can hold it if you need to reposition or have downtime coming up without drifting and still have it up for your burst. Sonic break is a shorter dot, so you lose less damage when a target dies shortly after being applied or goes invulnerable.
I feel people are complaining because that's just what people do when something they like changes, but not all change is bad. Embrace it, enjoy it. Put time in to it before judging it, it's literally day 1.
If you like it it just means your brain is operating at a lower speed.
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