Undo ALL of the GNB changes.
It's unplayable, it was good as it was. You didn't need to change it.
Undo ALL of the GNB changes.
It's unplayable, it was good as it was. You didn't need to change it.


No idea why they thought that making GNB play like WAR, with the whole 'press 60s CD, then big hit 3 times in a row', was necessary, especially since DRK also already had that design element in the kit. At least with PLD's 60s they press the 'big hit' button 4 times in a row instead of 3 so it's slightly different /s
It's like carcinization. Every Job's design trends towards being a Warrior. Even non-Tank roles are getting it too, with WHM getting 3 Glare4's after pressing POM (so maybe that's going to be reduced to 60s next)
This is actually an easy guess. One single person is likely the reason for it, and they love playing WAR.No idea why they thought that making GNB play like WAR, with the whole 'press 60s CD, then big hit 3 times in a row', was necessary, especially since DRK also already had that design element in the kit. At least with PLD's 60s they press the 'big hit' button 4 times in a row instead of 3 so it's slightly different /s
It's like carcinization. Every Job's design trends towards being a Warrior. Even non-Tank roles are getting it too, with WHM getting 3 Glare4's after pressing POM (so maybe that's going to be reduced to 60s next)


I think he was bragging about how these changes were really good for gunbreaker if im not mistaken so it checks out lol. Also said the awful 6.3 paladin rework was good because every tank has to be like warrior.
I saw 60cd change and thought: "Okay, 2 min meta gone, maybe i can solo things faster and better now". Then you see bunch of potencies nerfed and some abilities require 2 cartridges and stacking ability now. It really does look like it's war now because ability that stacks 2 times = check, 60cd one core = check.

They took a look at the tank's general dps amount and probably considered that GNB is too powerful, and so they nerfed it. I do enjoy having more charges though.I saw 60cd change and thought: "Okay, 2 min meta gone, maybe i can solo things faster and better now". Then you see bunch of potencies nerfed and some abilities require 2 cartridges and stacking ability now. It really does look like it's war now because ability that stacks 2 times = check, 60cd one core = check.




The nerf amounts to 1% overall. Which is perfectly fine as GNB was noticeably ahead of the other three.
As for the changes. I haven't poked around with them much, but the whole rationale behind it is due to GNB being uniquely screwed in downtime heavy encounters. If at any point Gnashing Fang drifts, you're just screwed for the remainder of that fight as there isn't a way to re-align it. Apparently, this has been a pretty big source of criticism in JP along with RDM needing to go into melee range during it's burst. Lo and behold what got changed.
BLM was also a massive point of contention with them over a perceived need to "modernize" it's design.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I'm not sure about the changes of yet as I'm not much of a Gunbreaker player and I'm also not sure how strong or weak it is now.
But at the very least, this new "overcart" thing was very confusing to look at. Gold bullets are two bullets? We needed The Powder Gauge to extend and actually show 6 bullets.
Too much visual information going on, for a job they were attempting to simplify, it just felt overwhelming.



It's a very weird and stupid attempt to copy the Brotherhood "overchakra" from MNK, only they turn gold instead of red. The big difference is that the chakra gauge was already a full circle, while the powder gauge still only uses a third of the actual cylinder. Here's a remarkably shitty mockup I cobbled together in Paint:I'm not sure about the changes of yet as I'm not much of a Gunbreaker player and I'm also not sure how strong or weak it is now.
But at the very least, this new "overcart" thing was very confusing to look at. Gold bullets are two bullets? We needed The Powder Gauge to extend and actually show 6 bullets.
Too much visual information going on, for a job they were attempting to simplify, it just felt overwhelming.
For the simple gauge, the extra cartridges could just be below the normal ones. I wish they'd revert it, but they're very stubborn when it comes to their worst ideas.

If playing clunky and easily getting fcked over by kill times means "good" to you, then that's a you issue. Because that is exactly how the job was to many many players and why this change was made. The job is now more flexible in downtime situations and has a more free playstyle which doesn't make you despair as soon as you have to take a GCD of downtime and suddenly your entire rotation is messed up and you now end up having to either delay burst or live with sacrificing a cartridge. And in terms of rotation, not much changes btw. It plays mostly the same, just with less having to worry about everything lining up perfectly. And the "nerf" is around 1% by the way, it is almost not noticable.
Last edited by IzanamiNoMikotoo; Yesterday at 02:47 AM.
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