Quote Originally Posted by ForsakenRoe View Post
Maybe the problem, then, is the 2min meta forcing everything to burst at a common denominator of 60s? WAR used to burst at 90s back in SB. DRK used to have some 45s CDs in its kit, etc


As for me, I tried new GNB in a Trials Roulette (got Necron). It felt like it pretty much played itself. Lionheart was especially sad-feeling to me, both because it's used twice as often (feels less special) and the potency nerfs. If SE wanted to lower the potency on each of the hits (to reduce how much impact getting vs not getting Crits had), they could have given it a set of Continuation actions of its own, to mirror the Gnashing Fang combo. You know, the system that makes GNB unique from the other Tanks? Changing how often we use it to fall directly in line with... oh right, EVERY other Tank, why? What issue was there that GNB bursting at 2min had, that it bursting at 1min magically solves?

Hell, why don't we just rip the bandaid off now, and make Lionheart combo guaranteed to Crit/DHit? If every Tank is fated to just trend towards elements of WAR's design, why not just go all in now, and make the rotations perfectly identical in potency, different only in VFX? Then we can have WAR, WAR with big sword, WAR with shield, and WAR with sword but it sometimes explodes. Worked well enough for Healers, right?
You're not wrong, there are many ways they can even out the potentcy variance of lionheart, each with it's own problems. Talk about making it feel like WAR, that's what making it autocrit would do as you know. Giving it a continuation and lowering potency just turns it into gnashing fang. Not a bad thing but at that point why?

A 1 minute burst though, is something that works for tanks because of the downtime between burst windows and how much less active every tank rotation is by design. They'd have to change that whole design to make it a bad option and as for the 2 min burst window itself, that isn't changing. It was made that way for a reason, so all jobs can feed into it or from it with consistency. That's why 90s buffs were generally removed, why anything but a 2min buff is pretty rare in jobs now. No matter what time frame you put for the raid buffs though, whether standardizing to a 1 min, 2 min, 3 min, 90 sec, etc...it doesn't matter. People will save their strongest skills for that window giving the option no matter where it is, after using in the opener, or they will complain that their best skills fall out of it. Look no further than MNK for an example that uses a redundant skill in the opener so they don't end up with their most powerful outside of raid buffs, where it would fall if playing as designed. If you've never tried it just look up double lunar opener for MNK.

Ultimately there is no perfect solution for everybody but I think this one is pretty clean for me with my 1 day of experience in it. That's all I got.