Quote Originally Posted by Rithy255 View Post

It is a bad design to make another tank fall under 1 minute, PLD/WAR already fall under one minute, if you take a second to look GNB and PLD are even more similar now because of it which is a bad thing. Tanks should generally feel different enough.

Doesn't the Gnashing fang changes actually restrict gnb under level 100 to only use it twice during no mercy? I could be wrong. I'd be more in favour of it having two charges if they accounted for any content below 100 ever but they don't, it took them ages to give PLD a gap closer at 70 content instead of 80 content and to give dark missionary at 70 content.



Regular 1, 2, 3 shouldn't be filler.

Rotations like samurai's filler should be filler having different combos, Procs like dancers should be filler, a 1, 2, 3 is not a good example of filler, not on a tank, healer or a dps it's just bad and frankly boring.
I strongly disagree that making them run on a 1 min loop is a bad thing, there is no real reason that it would be. When it's a 2 min loop, because of tanks having less complicated rotations than a melee dps they begin to feel slow and stale. Look at DRK, the only one left on a 2 min loop, it's slow until you get there and then it's a frenzy. Evening it out is not a bad thing, in my opinion, and doesn't really change balance too much. I think the tanks feel different enough while also having the tools to compete. GNB has a faster paced 1 minute, WAR is slower but heavy hitting with the satisfying crunches and complete freedom of choice in the order you use the skills and PLD's is magical and can be done at ranged with a slight bit of flexibility. They maintain their identity without being polar opposites, imo.

Gnashing isn't restricted like that, no. You can only fit 8/9 GCD's under NM so that is one gnashing fang combo, lionheart combo, double down, sonic break. That's 8 total, add in a burst strike or if you really want to optimize time your gnashing fang so that the last GCD is under NM if you have a fast enough skp but it's a minor gain and otherwise you're free to just gnashing when you feel you have the time because of the charge system. I like to play on slower SKSP because I use PLD a lot and it needs 2.50 so I will never get more than one gnashing under NM, making the second completely free in my rotation.

The 123 combos are all filler, they just are. Yes, they are the backbone of the job but also filler, you use them when you don't have your stronger, better GCD's available. I don't see how this is even considered debatable for any of the tanks, or any job. When your burst and stronger gcd's are on cooldown, you resort to the filler. There may be exceptions, won't deny that but it's the general rule of thumb.