So, let me understand this right, you want to dramatically increase boss damage output, but not touch to the raid wide AoEs then? Just the boss single target attacks?
Okay, sure, but as I think I've already stated somewhere else, I don't understand the logic still. We used to have tanks standing at 4 in defense, with random dungeons doing like 2 in terms of threat, now tanks have been cranked up to 10 so obviously nothing can even remotely threaten them, so you'd want to increase trash and boss damage to 5+ in order to threaten them again. Then I'm asking, what have we gained? Nothing. You've just made everything more lopsided and just kept a dividing factor of 2 between AAR/HW/SB and your idea and you now have come full circle for nothing. The only roles that are left behind are DPS and healers, even if the damage you increase doesn't directly concern their survival (if you say it's just boss single target damage and trash damage).
You do know that tanks were also able to self heal before they became absolutely unhinged in EW+ right (yes obviously, you say it later in your post)? Difference is, it required skill, and had more in built limitations than "I just press a stupid button every 25s like a monkey and I get 3 benedictions" - I'm not saying that's what you want, but I really don't understand your logic.
I'll stop you right there. I never said this and I think you're not reading what I write.
At some point that's another solution, since it seems unlikely they're gonna backpedal and suddenly start to reintroduce actual roles for tanks like enmity management, resource management (notably regarding their self healing), enemy positioning, etc. I would have balked at the idea before pvp showed me otherwise: tanks aren't more tanky than other jobs natively, they may have 5k HP more but they don't have innate mitigation more than anybody else. What they do have however, is strong defensive tools that they have to use at the proper moment, and depending on the tank, by also using them on the correct targets (notably WAR with the self healing from damage dealt). Suddenly you get tanks that can take damage like everybody else, that require healing like everybody else, unless they're using their defensives at specifically chosen times.



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