A skill like shake it off being on a non-healer isn't a issue nor is any similar skills like curing waltz, veil ect. Especially when it fits the Job such as paladin to heal allies.
The problem is partly you want a very strict trinity system where healers have one main function, tanks have one main function ect. When I do not want that I think that sort of system leads to very boring and static job design, where you can't have any room where a tank helps with healing (such as a paladin)
I also don't think "aggro management" will ever come back and even if it does it's personally not what I like about tanks, I genuinely enjoy being a melee support defensive hybrid I just think the way it's done currently is the best. I think aggromanagement is fine just rather not it be the identity of my job
Where in ff14 does it offer a fantasy of a magic healing knight if you removed most if not all that aspect from PLD... I'd be either stuck having to play a black line healer that's a mage or tank that isn't really that appealing to me so of course I'm going to want to keep some healing utility on a Paladin It's kind of a big reason why i like the job, I don't think we necessarily need to take away some healing aspects in general.
The sheer reason why i don't like shake it off or warrior healing allies is because it's thematically stupid for warrior. With the obvious exception that it's free ogcd healing is absurd alongside that



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