For PLD
I think if you were to change magic attacks into a barrier I rather be it when it's not during your burst (req window) as it would encourage PLD's to hold holy spirits and time it, I don't really feel too keen on giving a Barrier to Holy sheltron when it's 40% already has a Barrier + Req giving barrier, Dark knight fits the "barrier tank" theme. I like the regen on cover, Though I'd like at least a little bit of self/personal sustain (not to its current extent) if other tanks keep it to a extent, or PLD would likely be designated off tank again. similar to shb but less extreme as you don't outright lose damage for being a MT. I feel like DV if you dont want the heal aspect and view it as a issue could likely increase healing by 10% (sort of like Bard/Mnk's ability) I personally don't think a 400 potency (that's like 300 healer potency) is the end of the world though.
Warrior
I like the warrior ideas in general, I loved Shb warriors defensive kit as it felt like you had options and choices Raw int/flash being totally different cooldown's that are shared one for sustain one for mitigation just works nicely Imo, one thing I'd change about the SHB ver is making flash selfish but Raw Int targetable I'd also just make BW a upgrade that mitigates more and keeps the barrier aspect. Equilibrium should lose the HOT, If that's still viewed as too op (with keeping something similar to flash), It's possible to make the cooldown longer or reduce the potency further. Also I'd remove the 40%'s heal effect as it's regen is way too much, I'd replace it with some other mitigating effect (I have no clue why SE thought warrior needed more sustain in DT)
DRK
Now DRK would be one of the best sustain tanks as it's 40% has a massive heal and AD is slept on for AOE sustain even at 300 potency it would be a massive heal in AOE, keeping both CaS and AD for fight's would also mean it would have 800 healing per minute ontop of it's 40% healing it, Not against it but it's kind of weird how much sustain you'd take off PLD & Gnb but ignore DRK in particular.
GNB
I just feel like these are very odd and un-needed changes, Aurora should go to 200 potency (I don't mind the two charges personally) HOC should either have its healing aspect removed or reduced strongly



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